jimmylamothe
Jimmy Lamothe
jimmylamothe

Personnaly I like it when someone is honest about stuff like this. We all have our little points of pride that we know are silly but still exist. When you recognize that, it’s actually easier to deal with them than when you try to have a perfect self-image that doesn’t take into account your weaknesses. Then you get

You don’t see the self-confirmation bias at work? You’re both the one making the diagnostic and the one deciding if it was the correct one. You don’t actually know that you’re correctly diagnosing high-BMI patients, you just assume you are.

Wow, well I hope high-BMI patients end up with another doctor. If Occam’s razor keeps you from looking past the fat to other possible causes, they’re in trouble. You realize that your “most (and I’m talking really high %) of the times, it will be weight related” is based on faith in your own diagnostics and is not an

Are you an actual doctor? Because that attitude is exactly what the poster was talking about. Since excess weight is a factor in a lot of health issues, many doctors don’t bother looking for other possibilities with their fat patients. Thin person comes in with symptoms, you look for what could be causing it, find a

You’re massively understimating the difference between this and previous similar tech. People are integrating this into their workflow in every industry. This is like having an army of personal assistants who are B- at everything.

I suggested on the Blizz forums being able to use the interact button to instantly stop being pulled. Do you think that would help any?

They could fix it by having the pulled player’s interact button cancel the pull. Super simple and lets the pulled player have agency.

Everyone argues from emotion, using reason only to justify that emotion. You start from the “correct” answer that satisfies your emotion and then find a rational path to reach than answer. The only times we’re able to be reasonably rational is either when we’re truly emotionally uninvolved or sufficiently aware of our

Morbid curiosity.

Replying to you specifically because you put your finger on what’s bugging me about this. Things are so complex and interrelated that we end up hyper-focusing on one specific thing as if it determined if we’re acting morally or not. Every day we’re purchasing stuff that funds terrible things but it’s unbearable to be

If you have an online competitive game and you do DLCs, every DLC splits the player base. First DLC splits it in two, second splits it in four, third splits it in twelve, fourth in 27. It’s not viable long-term.

Yeah, it’s weird, for me it’s not cold, it’s just reality. I see change coming and I don’t see any point in hiding from it. But I know people have told me I can seem harsh. I’m better in person, but on the internet I guess I default to just looking at things squarely and describing them as they are. Strangely I’m

I work as a translator and I find it pretty fascinating to see AI progress. Its current output is about 85% of the quality of a what a good translator can do. What I’m really curious about is what its realistic potential is. I don’t think it can reach 100% unless it’s an actual general AI, for many reasons I could

The problem with DLCs for multiplayer games is that they split the player base. You want your whole player base to be playing with all the content. I don’t think they’ve figured out the right way to monetize these games yet. 

Hey, criticize it all you want! I agree, their monetization model is terrible. But we would have missed out on so much cool stuff if OW had been a “launch and forget” old-school game. I’m glad they kept developing it. It just sucks that they couldn’t figure out a way to monetize it that wasn’t so soul-crushingly bad.

Remember when you would buy a game and it would never change because no more development was done on it post-launch? If you keep working on a game post-launch then you need an income stream post-launch.

I’m not sure after reading your article, are you saying that things would be better if this category did not exist? Or that this category would not exist if things were better? Because I definitely agree with the second statement, but not with the first, and the way I read your article I wondered if you were conflating

I think you missed their real point. The open-world makes it easier *and less interesting* because the things that make ME combat difficult *and interesting* don’t exist in too open spaces. If you limit their comment to “git gud” you’re missing the real point, not giving an accurate summary. They’re saying that the

What’s the difference between COD’s SBMM and other shooters? What you describe seems like it would be the experience for any game. You’re a bit “overranked” when you’re still cold, then you hit your stride and play to your ranking. What’s different in the way they do things? 

Why is it not okay for your friends to get dunked on in your lobbies, but it would be okay for random people to get dunked on by you in lower-ranked lobbies? I might be missing something, but isn’t it basically the same issue except one time you’re on the side having fun and the other time you’re on the side getting