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    jim-havelock-tucker

    Duck Souls.

    These aren't the watermelons I'm looking for.

    All hail Gaben! All hail Gaben!

    The Belfry Gargoyles in Dark Souls were laughably easy.

    A 3D map could work, but I've only seen it done in sci-fi (good old Dead Space) and even there it was a bit clunky (which felt sometimes like that was kind of the point). It would be quite a challenge to do it in a fantasy setting, I'm sure.

    Hmph. Spellcasters. There's your answer right there.

    Scruuuuuub.

    Part of it, I think, has to do with the immediate sense of discovery. Dark Souls effectively forces you to read and rely on your immediate surroundings to orient and to navigate. If you had a map, the sense of intricate level design that partially makes FROM's games probably wouldn't feel quite the same.

    Taking time to rest one's eyes is key. I've found walking in nature and yard work to be both incredibly relaxing and restorative for the ol' peepers.

    My guy has a mustache that magically disappears every time the Pursuer and I go out for dinner and a movie. I wouldn't worry to much about it.

    Thanks. I think the Dark Souls games are freaking fantastic. I don't ascribe to much of a fanboy mentality, but if I did it would be for them. They're just so unlike everything else in a lot of respects, and as a young writer I think they have some of the best takes on fantasy lore in the entire medium.

    I guess the heartfelt messages in Call of Duty really changed his life.

    If Dark Souls feels unfair-hard, you're doing something wrong.

    Amen, and a moment of quiet nostalgia for the Black Knight archer in Anor Londo.

    It's a vast improvement over the first one, which myself and others have played extensively on PC. It's just as dark and dreary and completely playable if you make the small sacrifice to just bind another key.

    Did Theseus have a map when he went to kill the Minotaur? Did Odysseus have a map to return home to Ithaca? How about the King of Ireland's son?

    It can be both.

    It's largely exposition, yeah. It's no wonder he found the lore somewhat lacking.

    It's like the people who complain that The Road is too dark.

    It's one of the most fair and measured games I've ever come across, and deeply intellectual at that.