In some timelines.
In some timelines.
Is it?
I mean he knows enough to delve into the Aeris/Aerith conversation, which to me doesn’t suggest a passing understanding.
Honestly why do they even need Cloud? Let him hook up with Zach like he always wanted to.
Sometimes she punches you so hard dolphins come out of the ground.
Aeris is “the really kind girl who has superpowers and can heal everyone and make the world a better place,” while describing Tifa as “this sexy little thing … a thief in this short skirt.”
Fire/Grass Chili Pepper would be amazing. Pair it with Grass/Water cat and Water/Fire duck for a neat twist on the traditional starter trio.
I maintain wholeheartedly that Incineroar should’ve been Fire/Fighting. It’s literally the Heel Pokemon, what better way to play heel than taunting the players with yet another Fire/Fighting starter?
The other two are bleh, but I would die a thousand deaths for Quaxly.
Last quadruped was Samurott a whopping twelve years ago, with an honorable mention to Primarina for not being a traditional biped.
I’ll grant you the first two but how dare you speak ill of my main man Quaxly?
Part of my 2020 isolation period was making a gigantic sprawling concept for a Mass Effect trilogy that takes place in an alternate timeline sparked by the turians not catching humans opening up a relay, leading to a different first contact with massive ripple effects. For folks who are ever as bored as I was when I…
Makes it easier to get baby Pokemon. Happiny and Munchlax and Cleffa are a pain, Pichu and Togepi can also be annoying, I personally found several Cherrims before a single Cherubi, and for living dexes it’s nice to be able to breed your starter and other mons instead of looking through wormholes over and over.
I love me some OoT and MM, but I actually think Twilight Princess does the most impressive job with dungeons on a design and theme level. The Forest Temple feels like a ruin with the giant canyon, the Goron Mines does such an awesome job making the Iron Boots relevant with its water and magnets and offers some great…
I bring up the miniboss thing because it makes me think of how Vire was handled in the Oracles duo; no matter which game you’re playing, he’s the sixth dungeon’s miniboss. I def think bosses proper should be dungeon specific, but say you have a Ghirahim-style rival who shows up every few dungeons (or several, if you…
One of the best bits of all time, from any performer, is when he pulls a woman from the crowd and does a cold reading to show off his psychic skills, but gets increasingly specific and increasingly impressive, and the woman is stunned by how good he is at guessing, and it ends with:
Fair warning, I went on a fucking roll with this response so TLDR you’re generally right but I think there are ways to incorporate a difficulty curve without gear-gating.
For sure! But I think the dungeon design suffered for it, frankly; the special sauce of a great Zelda dungeon is exploring a space, finding an item that fundamentally changes the space, and using that item to its fullest to open new doors and complete the dungeon.
That’s my point, it’s absurd to deny that BotW didn’t overshadow Horizon in terms of coverage. It’s not a judgment on the quality of either game, it’s just the way gaming media worked out.