@MesaBoogieTool: Yeah, I don't get Crecente's dig at the game's multiplayer. Aside from some annoying lag, I thought Uncharted 2's multiplayer was deep and rewarding.
@MesaBoogieTool: Yeah, I don't get Crecente's dig at the game's multiplayer. Aside from some annoying lag, I thought Uncharted 2's multiplayer was deep and rewarding.
I will only play this game if they let you — nay, force you — to kill Rico.
I gott give props to Riccitiello for having the cajones to cancel Elite. His thought process on why he had to make that decision was incredibly sound given the circumstances.
I thought the space section in Reach was already half-baked.
Excellent pic for the article!
@PoweredByHentai: This.
Goddamn. All those frickin' logos on the cover. Ugh!
@skt.smth: You have written a series of intelligent and articulate posts on this matter. And your tone has been quite temperate. Obviously, you have put a lot of thought into this subject that goes beyond the facile black and white breakdown of America's diplomatic relations — or lack thereof — with Cuba.
Sounds like a cool way to make a cutting-edge, low-cost music video.
Love #3, 5, 9, and 14.
What a brilliant piece of art work!
Is the weekly amount sold for Wii Party a typo? If not, shouldn't it be ranked above Front Mission Evolved (PS3)?
@ThaHellYouWant: The guy's reactions are priceless!
@N-Robes: But the problem with this is that there are relatively few first-party exclusives compared to the onslaught of third-party games (obviously). So, aside from a handful of exclusives each year — assuming their good — Archaotic is kind of right... there isn't much difference between the platforms.
@Archaotic: Sony buying From Software would help their internal RPG shortage. However, I hear that their relationship with From Software was somewhat strained after SCE failed to publish Demon's Souls in the West...
@N-Robes: Yeah, but aren't Alan Wake and Heavy Rain basically IPs owned by Microsoft and Sony, respectively? The developers might have been independently-owned from the platform holders, but both those games — I believe — are owned by the platform maker.
Why do a straight-up adaptation of the game? That's dumb. The story for the game was the proper medium for that story.
Awesome tribute video.
@pandafresh: Respect +10.
@Moar_pr0nz: Actually, skt.smth pretty much nails it.