jeremyturnley
illrigger
jeremyturnley

Yeah, buying a platform that never recieved even the appearance of support from the manufacturer will do that to them. We have two in our house. One sits in a drawer, the other is used just to do Remote Play. They might have gotten more use if Sony wasn’t so determined to screw over their customers with the

That was my first thought. It’s probably not an R-series at all, but one of the competition’s products. C1-10P (Chopper) is not an R-series but would fit in that socket just fine, for example, so there are obviously other canon droid lines with the same form factor by companies like BlasTech. I would totally want a

CPU speeds haven’t changed in any meaningful way in 4 years, so as long as you have a Core i5/i7 Gen 2 or later (or an AMD FX), just grab a new video card when they come out later this year. Then you can have a much harder time convincing yourself not to get a Rift.

I highly recommend this game. It’s a Diabl0 clone, sure, but char hero is the equivalent to a Diablo class, and 50+ of them to pick from. Each hero has unique skill progression trees, and you can respec within them at will, so each one can actually be played numerous ways if you don’t like the way it’s working for

So, it’s exactly what I just said: a hardware limit that everyone hits at around the same time because CPU power has not appreciably increased in 5 years.

I should calify, it’s not YOUR hardware. It’s all hardware. There hasn’t been a useful increase in CPU speed in 5 years (it’s like 3-5% per generation increase from Sandy Bridge to Skylake), so if you have a Core i7 K from this year, or 4 years ago, the limits are going to be the same for the most part. The same with

Yep. That’s the price of persistence. If you want 1000 inmates, you need to track 1200 toons, apply AI to them (which is individual for each one, since each one has individual needs, skills and even rivalries if you have gangs turned on). Basically, you are hitting the limits of what your CPU can do, and setting the

That type of data is the case in any open world game with persistent items and characters. This is pretty tame compared to the data saved in something with a huge world, such as a Bethesda game. You have the option of your world being persistent and saving where every object that was ever touched and where every NPC

You have to take that level of interest in perspective, though. The US and Russia supply a vast amount of weapons and support equipment to governments all over the world to further their agendas - far, far more than Iran could ever eve produce, let alone sell/give away. It’s also well known that Saudi Arabia gives

Jaaason! Jason!

AMD ownders get cool thingks like Mantle. <someone wispers in my ear> Discontinued? Really?
Well, they have TressFX <whispers> Nvidia Hairworks does the same thing, and is supported more widely? OK.
Well, they have Eyefinity <whisper> Copied from nVidia and doesn’t work as well? Damn.

I hadn’t realized that it was a “1 vs X” game - those are the absolute hardest games to balance, and really only work well on tabletops where each side can take their time. Even then, the games are really hit and miss scenario to scenario in a game where the rules actually work (look at Descent: Journeys In The Dark

Wow, hadn’t realized that it was a “1 vs X” game - those are the absolute hardest games to balance, and really only work well on tabletops where each side can take their time. Even then, the games are really hit and miss scenario to scenario in a game where the rules actually work (look at Descent: Journeys In The

Wow, hadn’t realized that it was a “1 vs X” game - those are the absolute hardest games to balance, and really only work well on tabletops where each side can take their time. Even then, the games are really hit and miss scenario to scenario in a game where the rules actually work (look at Descent: Journeys In The

It’s boilerplate 3rd person shooter action. They have added new systems that give it a little depth, but in the end, it’s braindead kill lots of things and get loot gameplay, with some higher end PvP and group play. In other words, it’s an MMO.

This is a fun game, but be propared for a long night of play. The more people, and the more expansions you add, the longer it takes. In theory with all expansions you could have 9 players at this point (and 9 would not break the game in most cases), but finishing a game with that many would take most of a weekend.

This is a fun game, but be propared for a long night of play. The more people, and the more expansions you add, the

And getting all of those drivers loaded into High Memory so you don’t run out of RAM. Time to edit the config.ini!

Even using cheat codes to remove combat as an obstacle to exploration, I have well over 400 hours in FO4 - and no, I didn’t do the repeatable quests over and over to get there. There are things to see and explore behind every hill, and little story tidbits and quests everywhere; the best part for me of every open

Statistics are meaningless, so I am assuming that you mean studies.

The halcyon days of “play 30 seconds then pay us or wait 8 hours” games like this making money ended a couple years ago with the massive backlash against the microtransaction-driven model that happened around the same time iPad sales leveled off. They will be lucky if they make ANY money on this, given the obvious