jeremy-grandorff-old
Jeremy Grandorff
jeremy-grandorff-old

@Rage142: Tell that to Solid Snake

"Activision learns lesson, drops Guitar Hero"

14 is pretty damned funny, but I also like 20 for some odd reason...

Now playing

By far the most appropriate video for ASCII

@NST: Stop being pretentious and dumb. It was shocking because you were the one killing them which is rather unnerving when they're all crying for help and crawling on the ground screaming for mercy. You pretentious twit.

@VagEnthusiast: I wouldn't say I was angry. By the time I responded, I hadn't refreshed to see the flak you caught for it. Sorry dude.

@voden: In my opinion the short doesn't look that great, (I mean it's probably a student project, and I give them that), but I just don't like how all the small details are blurred like that, I wish it could be more fresh, have more of a "pop".

As if this game wasn't "inspired" by enough stuff as it is:

@Psychophan7: That's too much of a generalization for anything. That's like saying all films are repetitive because pictures just keep on moving over and over. Super Mario Bros had lots of variety in its level structure, you jump a lot, yes, but the variety was in level design. I understand what Chonie is saying, I

@BubbleF**kingBuddy: I'm 15 and as a child born in '94, I never played Mega Man up until Mega Man 9. I have to disagree with you, there's really no feelings of nostalgia when I play these games, but I still love them to death.

@Squirrelbot3000: That's so true. I've been utterly confused as to why they're using shit like Delicious Bold for a film based rather far back in time, It all looks like something from a fashion magazine, which is fine in the right context, but this just feels so god-damned out of place.

@Dave Strife: Question: How long does it take to get to an account? I still haven't received it.

@Dave Strife: jeremygrandorff@gmail.com , please and thank you?

@deanbmmv: jeremygrandorff@gmail.com , please and thank you?