Is A Link to the Past the most perfectly designed game of all time? I can't think of a single thing that I would add to it or take out. That video really drove home how incredibly thoughtful and subtle the level design was in that game.
Is A Link to the Past the most perfectly designed game of all time? I can't think of a single thing that I would add to it or take out. That video really drove home how incredibly thoughtful and subtle the level design was in that game.
Ah, thanks for putting me on! I love seeing myself in this feature every now and then, it's so cool.
Okay, I am happy to answer that question, but just so I know where you're coming from, are you asking as someone who hasn't played the game and doesn't see the appeal, or as someone who played it and didn't like it?
That poster for Blood Feast is straight up amazing. I particularly love the "admonition" not to let impressionable adolescents see it, which obviously guarantees that any impressionable adolescent who sees this poster will make it his life's mission to see Blood Feast.
I was a little surprised that there wasn't more influence from the The Thing in this show, given that it references it with both the poster in Will's room and the scene where the science teacher is watching it with his lady friend. A little who-can-you-trust dynamic here and there might have been cool.
At least some of it was shot very close to where I live. I recognized an intersection at one point. The crazy thing is that they actually did a pretty good job of making it not look totally like Georgia, with good location choices and shot framing.
"Is it me, or did it turn out that Nancy and Jonathan's plan actually turn out to be completely worthless?"
I mean, I did enjoy the show. If I didn't like it I probably wouldn't have invested enough attention to notice the things I think it could have done better.
I don't know, man. I really wanted to love this series, and it does so many things so well that I did honestly enjoy it, but to me the storytelling that held it all together was really deficient.
It really does seem to go against the "tough but fair" ethos of the first game. It was unflinching in its difficulty, but it generally didn't get harder when you failed. It makes me feel reluctant to try new things, like going up against a boss with a different loadout or trying a crazy new strategy, when that type of…
Oxenfree. Not 100% sure what's going on in this game but I like it. It's more genuinely creepy in spots than I thought it would be.
I just looked up some stuff on Stephen's Sausage Roll and it looks like the exact kind of game that I would love, so thank you for putting me onto that.
I still haven't played it but I have a friend who is really into it and from what I understand, it's pretty low-pressure compared to other multiplayer FPS. It seems like there's a character for every playstyle, and you can just find a few that you feel comfortable with and play your role.
Oh my god, this is what I want now.
Well, he did use the sample.
(Superhot spoiler)
For some reason, this clip has not really entered the public consciousness as the defining moment of the Trump campaign like it should, so I'm just gonna leave it here for your enjoyment.
I actually feel like balancing those two incompatible tones was the thing that made New Order so cool. It mirrored the way that Blazko is a soldier torn between two incompatible desires: his longing for the comfort and security of family, and his lust for Nazi blood. The character-building in the cutscenes was…
Of those three, I'd say Hyper Light Drifter is the most important to play, especially if you dig games in the action-adventure genre. It's just too beautiful—aesthetically and mechanically—to pass up.
You know, I really liked the story in Superhot. It didn't take up too much space, kept the gameplay at the center of the experience, and for my money was one of the more interesting instances of fourth-wall-breaking metanarrative I've seen—I actually thought it was more successful at that than the intriguing but…