It was from “these level layouts feel weird, and really different from previous games” on to “oh that’s why” and “once you see it, you can’t unsee it”
It was from “these level layouts feel weird, and really different from previous games” on to “oh that’s why” and “once you see it, you can’t unsee it”
I played it once at release and completely blocked all of its content from my memory.
I honestly hated the multiplayer being added to ME3. You could tell that a lot of the single-player maps were designed for large arena shooter battles, with single-player structure and pathing as an afterthought.
Deep ground, Vincent, what? (I couldn’t translate the keysmash, or missed a reference, can I get an explanation?)
And some commentary on it being more expensive, so I guess that’s where the price jump was.
I skipped the PS3 gen, so I don’t have personal recollection of the cost of the Dualshock 3, and I had no luck finding historical pricing online.
Kotaku, WTF why am I getting articles from last year at the top of my feed? Apologies for the random message notification, I can’t delete, only edit.
Way fewer in the remake than the original, now that the massive reactor explosion is explicitly shown to be caused by Shinra, rather just hinted at.
Seriously. It’s kinda mind-blowing. I was staring at the textures, and pixels that are, in-universe, several inches square, and just trying to figure out how everything still managed to look good.
And somehow making laughably low-res textures actually look good. (seriously, the game has ps1 textures and models, but then layers modern lighting and environmental effects over them and somehow it works amazingly)
Dualshock 1 and 2 were sub-$20, AND had multiple third party alternates.
+ also, let’s not forget that controllers cost 5x what they used to.
Drift in recent gen is *absolutely* worse than in the past, due to lower quality mechanisms or other cost-cutting corner-cutting. Old gens, controllers might drift after a couple yerars, but it was unlikely to even know someone it happened to. With the Switch and now the PS5, the odds are more like “unlikely to NOT…
1999, I played Chrono Trigger, MGS, and FFVII that year. Basically the dawn of my modern gaming history. Before that it was space invaders, tetris, and Bolo.
More curious about the outcome of the Sony controller kerfluffle than Google. Stadia was an obvious “Titanic” from the first announcement.
It’s a bad system, agreed. But it does have the upshot of being one of the few things that actually discourages dishonest business practices. It’s about the deterrent (and bad press) rather than restitution.
—-SPOILER—-
This game has made me sob over a *villain’s* death, and I’m not usually the type to even like villains, let alone mourn them.
That’s one dude who made enough money to retire on, and is continuing game dev as almost a hobby. It’s great when it works out, (and really, would love to see more indy teams see this kind of success without imploding) but most devs are corporations, and corps are capitalists.
Because people lack reading comprehension. The light v. dark story saga that’s lasted since ARR will be over, and that’s the only main story we’ve known, so people jump to “the game is over” when that story ends.