You know you’re on Kotaku, right?
You know you’re on Kotaku, right?
I may be skeptical of this whole “mature tone” business
Is it just me, or do games designed to be “dark and mature” usually end up being really silly?
I hope that isn’t the case here. I hope to play this someday inbetween also wanting to play:
The more I hear about this game and its philosophy, the less I want to play it.
As Yahtzee said in his review of FF13, using an in-game “lore explainer” is not good storytelling and a consistent narrative has to be woven in like a story with comprehension and relating with the characters. Right off the bat they take make one of FF13's major mistakes, which didn’t help that game’s already…
It sounds absolutely horrible. If the game cannot be understood through playing it, it is fundamentally broken. Datalogs/lore dumps/reading a wiki should be to enhance the storytelling, not substitute for it.
If your story is so convoluted you need an in game wiki, the solution probably isn’t the wiki.
Well, I guess putting it in real-time is better than the endless codex entries FFXIII wanted you to read to even have a hope of understanding WTF was going on, but it definitely feels like a crutch. If nobody understands what’s happening in your story, rewrite the damn story.
I get it, but I’m disappointed by its necessity. I’m all for having a deep, complex story, but if I need supplemental material in order to understand what’s going on then you’ve failed as a storyteller.
This is an old one, but I just have to put it here:
What’s so weird about that name?
Something tells me it has more to do with fairly inexperienced kids and young adults being told of potential raises that never come and not realizing that they’re going to be expected to work like they’re getting paid commission when they aren’t, all while under constant threat. Seems like you just like to complain…
That said definitely go to the mountain and find the troopers behind the barrier. In general this game LOVES to put up a barrier you can't cross directly and then have an enemy just mercilessly shit all over you. The Bedlam Raider on the shattered moon stands out on this one.
I’m glad you made this comment to pre-empt my comment:
It’s most of them for me. There’s just something missing. You get a feel for how a boss works pretty clearly from, say, a Zelda or Mario game. Then the fun is in doing the stuff you need to do to take it down. It’s never maddening or frustrating. It frequently is in this game. I need like a visual cue or a slowdown or…
Somewhere a graphic designer is weeping about the value of readability.
I’m less offended by the simple fonts and more by that ridiculously tiny text present in both UI examples. No love for anyone with a screen smaller than a dinner table, I guess.
Maybe companies should stop making their developers who make great single-player games have to make multiplayer games.
the writers found a clever way to subvert it, with a conflict that doesn’t need to have galaxy-shattering ramifications to feel crucial for both the characters and the player.
I am sure these people complaining about kids playing are 17 year olds unhappy 13 year olds are playing
I’m gonna take a swing here and say the folks who were buying an Xbox to do emulation were, at best, equivalent to a rounding error.