Evie is love, Evie is life. Except if she kills you, because she’s awfully good at that.
Evie is love, Evie is life. Except if she kills you, because she’s awfully good at that.
Yeah, none of that’s surprising. The one that blew my mind when I was, oh, I don’t know, 20-ish (disclaimer: I’m old) was when I saw the employee price list at Adobe. So much cheaper than retail. so much cheaper, oh god.
Yeah, and Death of the Author drives me more than a bit nuts, especially for serial storytelling that’s still in progress.
Shipping in and of itself isn’t necessarily a problem, but once it starts sliding into 2 & 3 there, I’m with you. And I say that as someone who’s read (and written, under pen names, for reasons) a whole lot of non-canonical stuff. It’s fun and harmless so long as you don’t take it deathly seriously. I know perfectly…
The 1 & 2 rankings made me wonder what would happen if Ezio and Evie ever met.
Yeah, I took my own with a halfway decent digital camera that had a remote control, against a blank wall in my condo.
The Northrop Grumman thing was nauseating, but unsurprising out of the same house that named a dragon Lockheed.
I managed to misread “Threadripper” as “Threa dripper” and I think I prefer it that way.
I’m so glad they made it work. The word “immersive” gets thrown around so much that it feels cliche, but this is a good example of a mechanical concept ABSOLUTELY making the story and Lewis’ emotional arc and mental state more immersive. Bowled me over when I played it.
Also recording in isolation, working with almost no context (it’s stunningly common that voice actors aren’t even allowed to know what games they’re working on), reading lines off a literal spreadsheet...
My thoughts exactly.
Matthew Mercer, singlehandedly bringing balance to the Force.
I haven’t done too much tinkering with my avi yet, but the in-game photo engine is doing a good job at making her look awesome for me.
Pobrecito.
Yep. I’ve been annoyed for a while with game worlds (and science fiction/fantasy worlds in any sort of media) whose cities look like every single building was designed by the same architect. It’s boring, it’s not how cities develop over any length of time, and it makes navigation a bloody nightmare. Mix it up. Sic…
Seattle has a similar problem except that it’s raincoats. And then the face-paint runs.
I bought that just to get the minifig even though I never bought the game, not gonna lie. From what I’ve seen of the Portal levels, though — I did look them up on YouTube — they’re pretty delightful.
I should probably be focused on the car and instead I’m hung up on “Thrustmaster.”
Nate’s journal in Uncharted 4 worked similarly. Zoom in while in photo mode and you’ll see him working on the correct drawings. (You can also zoom in on his phone when he’s texting his brother and read the messages. The detail is nuts.)
Afterlife was such a fave. Any game that unleashes a disaster scenario called Disco Inferno that literally involves a disco-dancing demon deserves bonus points.