jackebensteiner
AnimJack
jackebensteiner

Now that’s what I call:

I'm sorry but that's a very basic way of thought. I'm not sure how much it applies in this specific case but in a lot of scenarios you can't just up and go "Ah well, I have tons of ideas and the talent to put some of those out there but I won't do it ever because people out there are assholes and I can't take the

but why does "sexual empowerment" seem to only mean "wears lingerie as armour"? Like, that seems to imply women who don't dress like that aren't sexually empowered.

A key element regarding item 8 was lost in the paraphrased list: sexualizing female enemies (specifically enemies) in games is a problem because the way we deal with enemies in games usually involves violence. From what I've read and heard Sarkeesian say, it's not the sexualization of female characters per se that she

Lol, what? The animation director doesn't "tighten gameplay mechanics" or "brainstorm new ideas". That's not how those jobs operate. If someone higher than the animation director has to check off on it, I doubt they spend more than 2 minutes making a decision, as they have better things to do.

Someone clearly doesn't know what tongue-in-cheek means.
Step one is to achieve a basic degree of literacy. After that, we can start trying to grapple with large sociological constructs like gender inequality.

So a tongue-in-cheek response alluding to the (admittedly shaky) gender wage gap in response to some clearly ill-meaning trolls justifies full-out hatred of a person?

Shit, if that's your standard, feel free to add me and everyone I willfully associate with to your List of Hatred.

ok, but can you seriously offer any explanation for this that doesn't basically fall into some level of objectifying? Like, it's far from a major offender or anything, it may even sound a little nit-picky, but it's an example how this subtle shit is everywhere in the stupidest places, and would take next to no effort

The point is that it's gendered, not that it's weak. Gender politics are very important to understand when it comes to sociology.

This entire thread reads like it's from a strange world where you have no experience with how the internet works or its social norms.

Ok, take me responding to what you're saying right now. I could respond "Constructive criticism can actually make a game better, as opposed to you just venting." Or I could just say "You're a fucking idiot." Do you think both replies amount to the same thing? I mean the base insult isn't even getting across the

The point isn't that it hurts developers feelings, it's that they are being criticized by ignorant people for ignorant reasons. Calling a developer who more likely than not was spending the last three months in crunch mode, getting very little, if any sleep, so as to get the game out as "lazy" or "incompetent" is

You have so little clue what you're talking about it's just embarrassing.

You forgot one thing in the "why do some games suck" part: not everything is the fault of the developer. I work in the industry as a game and level designer, and countless times either the customer or the publisher would have crazy, senseless, absolutely stupid ideas they WANT you to incorporate. Sometimes it's even

At beginning of every semester I ask my students if they drive cars daily. Everyone raises their hands. Then I ask who can change a tire or change their oil. Fewer hands raise. Then I ask who can rebuild an engine. There might be one hand that comes up. I finally ask if anyone has ever built a car.

that's not the author's point. It's basically "don't be a dick" to the devs. Let them know everything that's wrong with the game, give them a low score, but consider that they might not have been fully satisfied with the end product either, not because of their incompetence, but rather because of a time crunch or

Gamers are the worst people to design games.

I get annoyed as hell when I read someone go on about "lazy devs", when they know nothing of the process. As if a bunch of highly-motivated (and some highly-paid) people just shrugged and said "fuck it, this is good enough", and put the game out.

1. Making games is a thousand times harder than I thought