jackebensteiner
AnimJack
jackebensteiner

YES, thank you. I came here to say this. It was an extremely well put together short - shots, editing etc. (which is mostly what he does at BioWare I'd assume, as a cinematic designer). The animation itself isn't great at all though. Looks like he took the basic, really rough mocap and didn't really do anything to it.

Trust me, as an animator, you can make fantastic animations with a low res character. As long as it isn't rigged terribly, you just won't get deformations as detailed as a high res character - but the animation can be just as good. Especially if we're talking about in-game TF2 characters that aren't even THAT low res

For 1.2 million? I'd absolutely sell it. I could go out and buy copies of every game from that collection I would actually play and still have tons of cash left over.

"When you have real people, you can have real stakes and make connections."

First, I just want to say that I've really enjoyed the discussion :) It seems pretty rare that you get to have a conversation with someone over the internet and they will actually respond with something reasonable and thought-out. So thank you, because I think you raise some excellent points and I always appreciate

This was pretty brilliant! I just wish it had some love from a better animator to really take it to the next level. It was fantastic though. Generally well shot and all of that business.

But the two are linked. The reason that the Wii didn't have titles providing experiences like the 360/PS3 is because of the hardware itself. The controllers, lack of HD, lack of rendering/computing power, lack of a good and useful online/multiplayer service etc. all contributed to the absence of all of those great

I guess I just don't understand why that should change what success means or how we determine quality. With the Wii, we're usually talking about audiences. There's the more core gamer group and the more casual group that made it garner so many sales. My point is that we determine a game's quality by the experience it

I'm just speaking generally about the most common arguments I've seen. Sure, there should probably be a "many" or something before it to clarify.

I know about it's sales and audience - I was one of the gamers that bought one and played it for a couple months before letting it collect some dust. My only point was I don't understand why gamers will say sales are not representative of how good a game is, but then use sales to say how good/successful the Wii was.

I wish these were higher res. They look pretty awesome. I'd also love to see the icons/UI designs closer up too.

He's obviously speaking in terms of graphical capability, not sales.

;)

Clearly they should build in some Skype-like functionality to the Wii-U and then give one to each shareholder. Problem solved.

Welcome to the world of corporate PR-friendly responses where the answers are made up and the questions don't matter!

I cannot read that without hearing the Heavy. The visual and auditory disconnect might be too much for me to handle D:

Dude... Well played.

You could say the same thing about pro sports, racing, gambling etc. I don't know why he's trying to draw this connection just between games and porn. It seems like people are wired for repetitive things that bring them enjoyment/pleasure.

Definitely, I think you've nailed it. As for my studio, the studio remained open, it was merely a "team restructuring." The new team structure consisted of about 10% of the original team. I found about the best gig I could have hoped for and pretty quickly too. So I count myself incredibly lucky - especially to have

Oh I totally agree - I went through it myself just a few months ago (was on a smaller team though). My only point was it never seems that bad in discussion because people always bring up one or two incidents and they are usually pretty old happenings.