jackebensteiner
AnimJack
jackebensteiner

Hmm, if they want to retire it anyway, they might as well try to sell the rights and get a little extra money out of it.

Having been through it once myself, it often does come completely out of the blue. Unless the game you're currently working on is clearly not going well, there often aren't many signs. Higher ups tend to keep that info to themselves until the last minute.

Unfortunately quality doesn't guarantee great sales. It was definitely a cool series though, so we'll see what happens to the IP rights.

While I totally feel you on this, I always wonder why people continue to bring up Pandemic. That was three years ago now. This sort of thing doesn't seem to happen as often as people say it does if they always reach for an incident that happened three years ago.

I don't think the debate is about whether there's a good reason to develop for next-gen at this point. I mean I do think it's a great time for them to start given the dev cycle for a game like this. I don't think there would be any talk of those consoles at all if all developers were still too reluctant to even begin

Because if it can be relatively simple to port over to PS3 and 360, Ubi will have a huge audience that MS/Sony spent 7-8 years growing. The majority of today's consoles weren't purchased day one - there were sales throughout the lifecycle. So there will be plenty of people interested in the game that don't pick up the

Hah fair point, I just googled the images quickly :) Regardless, I actually think the discrepancy between the COD titles is a better example.

Heh well there's no need to really convince you, but if it helps, I did work there for a bit (not on that team specifically) and I've heard the Art Director say it himself :)

While some of that may be true, my only point originally was that their motivations and use of light is in fact entirely creative driven. Like you said, they're used to occlude space and they're colored unnaturally because the colors chosen add to the tense/frightening tone. I guarantee that the light in DS is done

Actually I highly disagree about Dead Space's lighting. The lighting in that game is paramount to the tension and feel of it. It's intensely creative. I've been in a couple meetings and presentations by the Art Director in which he breaks down the thought process behind the visuals of DS1 and DS2. Every nook and

A lot of people seem to be saying it doesn't look "next-gen" enough. Keep in mind how far developers can go with visuals over the course of a console lifetime. Check out Uncharted 1 and Uncharted 3, and Call of Duty 2 and MW3.

If you just mean people who specialize in lighting, then actually plenty of studios have people for that. The Dead Space team has at least 2-3 (depending on who is still there) and Naughty Dog has somewhere between 5-7.

That seems like something they'd just announce already. I'm sure Nintendo would be yelling it from the rooftops if it was coming to WiiU.

Just be thankful it isn't something like post-next-gen or next-next-gen.

Dude I completely agree. I played it for awhile on 360 and it was okay. Then I played it on PC and it was incredible! I loved it with the PC controls. Good call.

It's pretty cool. I gave it a shot for like 15 minutes at E3. It was crazy as hell. There's definitely a learning curve because, at least in the small map I was in, there was a huge amount of things going on at once. Not only are there all of the enemy players you have to look out for but the 1-3 various sentry bots

According to the fiction of the game, all good people have resigned to living in government controlled military cities. They're heavily guarded, regulated cities walled off and quarantined from the rest of the world. The only people you'll find outside of them are either the infected "Clickers" or the murderous

Absolutely stunning song. It's my favorite from the soundtrack. I just hate the ending of it. The entire thing is fantastic - touching, somber, and then they start to build into an inspirational rise and then they just screw it up right at 2:40.

That's actually pretty surprisingly you feel that way. Not a big deal, I've just never heard anyone who has listened to the Halo 3 soundtrack say that they didn't find it powerful and iconic. With Michael Salvatori and Martin o'Donnell at the helm, I found it to be incredibly memorable and great to listen to any time.

Actually the order is randomized every time you refresh, but Chrono Trigger is definitely in the list.