1. See Michelle Fauxcault’s comment upthread on how you proved her right about how you completely and predictably missed the point to focus on pedophilia.
1. See Michelle Fauxcault’s comment upthread on how you proved her right about how you completely and predictably missed the point to focus on pedophilia.
You’re tying to apply real world logic to a surrealist work of art.
“Would he dare say that about a rapidly developing 11-year-old?”
Patriarchal society in general, and Victorian upper-class society in particular, infantilized women. My first impulse is to think he is referencing that. And to be even more on-the-nose about it, women were often engaged and married when they were still children.
I mean he can go on and say “Wrong game and wrong fucking genre”
Whenever I think of how sad/depressing the various endings for Cyberpunk are, I always come back to this conversation:
this comment section is like that island full of soldiers lost after ww2 who were still fighting the ‘avatar has no cultural impact’ battle.
I will say that I loved, loved, loved the Favourite, especially Emma Stone;
I feel like your response was meant to be snarky but...it’s just true? Except that it doesn’t make sense to call Oppenheimer a franchise (since it is a single film without franchise potential or intent). But it was/is very popular (nearly a billion in box office receipts).
I can’t disagree harder with this. At the risk of making a straw-man argument, the complaint here is that the relationship is shallow, and you can’t get a happy ending, which is what you really want but...that is largely the point. This is a game world where the most in-depth relationship are the ones you form over a…
Popularity is closer to net worth than any other actual metric imo. Sure the people who are into Avatar are in average *less* into Avatar than the people into ATLA are into ATLA but I don’t think that bridges the insane gap in popularity. ATLA had a cult following that steadily grew into actual mainstream popularity…
Anyone who watched the second film and thought that it was empty, simply *wants* to have an issue with this IP. Way of Water was incredible.
at the same time - missing your goals by 45% is pretty insane.
Yeah, it just seems like the assumption of “we can make a console game that people will log into and play every single day for years and years” is a flawed one. Even games with a looong tail like Diablo 2 tend run out of rope with individual users when they get frustrated with something or they run out of things to do.
People still endlessly (IMO idiotically) bring up the sewer scene at the end of Stephen King’s It as pedo propaganda. So no, I don’t think those responses will stop.
I’m not sure why they would agree to sell the company if independence was their top priority. It seems inevitable that their owner would eventually want more control over their investments. If Bungie ever makes another single-player game, Sony will require it be a PS exclusive and no amount of “independence” will chang…
So Bungie joined sony with the promise of independence and that everyone would keep their jobs.
They charge for yearly expansions (it is NOT a F2p game)
That money went to the investors/owners of Bungie, and is gone. These are the people who bought it out from Microsoft. When Sony bought the company, in addition to taking ownership of the physical stuff, they paid the money to the investors that ponied up in the first place. Essentially, all of that money disappeared.…
Seems wild to me that they tied future control of the company to the performance of a six year old game. A game that has already have notables ups and downs.