I mean, in several of the sequels they end up stealing a ton of money. Also, yes, they do eventually start getting funding from whatever black ops intelligence agency they’re working for, I think.
Or it was because the design leads suck at their job. The whole kidnapped kid thing was never going to be an easy sell. And anyone who bought it was going to bypass most of the interesting content. It was a loose/loose design choice.
I get it’s because they wanted to let players get right at the base building and other shit but I always felt if they wanted to do the game’s narrative right they really should have funneled the player straight to Diamond City and left the base building/faction leading stuff for the game’s second act after the… Read more
It’s always been one of the things that I just kind of had to compartmentalize with Uncharted is the mass murder aspect to expand the games length.
Tom Holland is probably going to personally kill as many people as Indiana Jones typically does cause the movie doesn’t need to be stretched out to ten hours.
Though I’d… Read more
Oh god yes, 4 was even worse than 3 and that’s saying a LOT.
I will respect the hell out of that movie if it’s Tom Holland gunning down tons of people while making dad jokes and saying “ooh shit” and “crap” when something goes wrong
The term dissonance, however, infers discomfort of a mental or physiological nature. Meaning basically, someone was inclined to stop playing a game because the game makes the player make decisions that directly counters the overall plot narrative and/or morals. Read more
Also Tomb Raider 2013. Lara Croft bursts into tears the first time she has to kill, then guns down hundreds of minions like it’s nothing.
Why? If you think the way a game tells its store (or fails to do so) makes the game less interesting, why is that not a valid reason to stop playing it?
I personally finish every game I start even if I hate it because I don’t want to be considered a wimp by someone who didn’t think things through very well. I also wake up every day wishing I was dead
Its been a long time since I played Bioshock but I am pretty sure the moral choices of the game amount to little tangible difference in reward so it always felt like a kind of bullshit game morally. You can either be really good or really evil but there are no real gameplay pros and cons to it. Read more
A person’s personal taste in media isn’t an indication of “fragility.” That’s just ridiculous.