So we have Sora...again.
So we have Sora...again.
I played it up until Dream Drop Distance, when it became clear to me that Nomura had no intention whatsoever of wrapping up anything in any meaningful way and would keep throwing whatever half-formed idea came into his head at it until someone at Disney told him, “Okay, that’s enough.”
Yeah, definitely the idea of a ambitious creator that won’t let go.
Still, I’ve grown more distant from Nomura projects after noticing his patterns while in the director’s chair: “Modern” black fashion, love of time travel tropes no matter how unnecessary it is, questionable/bad dialogue, love of “Shadow of the…
I looked forward to it every year even though I felt like the only person that liked the show. Attending in person is a whole different experience, so thank you Xbox for covering my ticket way back in 2011!
I am really going to miss the solid week of game announcements. It was a perfect time to kick back, maybe even take a few days off, watch the conferences / gameplay demos and snark about everything with friends.
You’re missing the meat of these arguments then. They purposely nerfed the more efficient credit earning races while keeping things like high priced cars at 18 mil a pop as limited time purchases to push FOMO and make people more likely to open their wallet, it's plain as day what they are doing and that is what…
Yeah, the lack of selling is a huge blow/oversight. Part of my GT career treadmill is flipping my lowly creampuff cars to save up for the good expensive ones
That’s half the story. Showing how much credit you earn per hour means nothing if you don’t show how much it cost for the cars (measure by the most expensive car). Keep in mind that cars in GT7 are much higher than all previous titles.
You would have to grind DAYS for a single expensive vehicle with of course the F1 being the most egregious offender. Time limited purchases, hard credits cap, and a low in game economy option coupled with MTX just showed that they shelled out to try and drain its players dry. That’s the issue everyone has with…
The thing you are missing with this is the cars in GT7 are way more expensive than they were in any of the other game series. That is the complaint because the grind is far longer than it ever has been and no one really wants to grind a week (casual playing) just to earn one car.. then grind another week just to…
GT 1/2 weren’t particularly pretentious, and GT 3/4 were only beginning to be pretentious. It’s GT 5 when they truly started believing their own hype and beginning to slowly vanish up their own arse. Still, that was 12 years ago, so quite a while.
Normalizing MTX is probably one of the worst things that have happened to gaming.
Yep I play video games to escape real life.
But this game is extremely realistic in that I’m driving around in a Honda Civic and I can only dream about driving the nice cars.
Id never say stick to cars.
Even better, in-game NFTs. NFTs that your in-game character can purchase to show off to NPCs. No, it’s not your (as in you, the gamer’s) NFT, but your character’s NFT. You use shark cards to buy in-game currency so your character can buy NFTs.
pictured: the AAA gaming industry in a few years.
Former Kotaku writers should form a Defector-like site, then that site should merge with Defector and Discourse.blog and become the new Gawker (current-Gawker can become the new Jezebel)
Most days seem like the former B squad—Zack, Ari, and Ian—are carrying the site, and I use “carrying” very loosely. Pushing out something that if you squint real hard could charitably be construed as content. Shit sucks so bad man.
Hahahahahahaha this place is on fire. Yall got a SINGLE new writer who felt like they were of the old Kotaku and they left in 6 months. Jeeeeeeeeesus. I have to cobble together my “Actual Kotaku” experience through Tim’s videos, Jason Schreier’s artificially lower word count posts on Bloomberg, Heather I think slowly…
This is rude and I guess an example of the hostile mob audience but I was literally just thinking how Renata was the single bright spot of NewNewNewTaku. Your pieces had that ineffable mix of a distinctive authorial voice, playful irreverence, and compelling, whimsical meanderings that for me are what make a Kotaku…