iwassayingboo-urner
I Was Saying Boo-urner
iwassayingboo-urner

There’s always someone holding the bag. That people got greedy is on them, period. DFV even stopped doing anything but posting his position, and even stopped doing that much after the initial squeeze and subsequent drop to about $40. Mind you, the stock was trading at $5 just a few months earlier.

Gaming in a county jail has never been so comfortable!

The sick part of it is that WSB users went in and played the game that was already being played. The SEC’s problem here isn’t the game, only that retail played it.

The stock market exists to be gamed, it’s gamified by design. But sure, let’s talk about shitposters on Reddit and their unreasonable attempt to force a seat at the table like that’s the issue here.

I remember the first time I played Halo 2 online, and I wondered how the fuck so many people could play a shooter where you pretty much just couldn’t miss. I was a console gamer, too. I always though Timesplitters 3 had the best compromise: the auto-aim moved your bullets, but you still had to aim on your own. No

But entertaining is different from entertainment, and reporting is different from spoiling.

I’m trying very hard to see the point you’re trying to make.

In the minority in not liking it? Clearly, that’s never once been in question.

The game has two lame running jokes that involve hipsters and Canadians. Hipsters and Canadians! GTA has been thumbing its nose at uptight pop culture with its deliberately childish and obscene humor forever. But if anyone is wondering if the series became markedly less clever... hipsters and Canadians. If GTA is

The game’s humor was dated as soon as it was released. I’d like to believe this was intentional; that it was made to be an unfunny game as a means of making fun of fans of the series after the backlash to GTAIV. I’d like to believe all of GTAV was originally intended to be a giant fuck-you to the series’ vapid fans,

Shenmue 2 is, in my opinion, the greatest bad game ever made. I love it.

You didn’t even get to experience David Cage at his finest! And by finest, I mean some of the most comically awful writing in the history of gaming. The man is the medium’s Tommy Wiseau or Neil Breen. That’s his charm: he so confident in his storytelling abilities that he’s blinded to the fact that he’s awful.

Laughs in G.R.R. Martin.

Super Mario Bros. is the first game I can remember playing. My grandma’s downstairs neighbor was this middle-aged woman who loved video games and the like. I used to go downstairs and play games in her game room as a small child, and I remember playing SMB until it got too hard, then switching over to Duck Hunt.

Yeah, that’s the truth. And the Game Boy’s library is, broadly speaking, even worse. Without easy access to Game Genie cheats, I wouldn’t touch most of the games from that era.

Google and Amazon are like two Russian billionaires trying to one-up each other by having the better women’s basketball team. It’s nice that the players are making money, but fuck the people signing the checks.

I can understand that, for sure. I’m just saying that HG was always moving in a direction away from the both of us, in a lot of ways. I’d have preferred HG just refined the original release over the direction they took the game, too. But what took the game away from what I’d originally wanted, more towards the kind exp

Oh, this well predates that. If you went back in time to the NMS subreddit and so much as talked about anything in the game as it is now, they would have downvoted you into a hole instantly. If you’d said the game was absolutely going to have several basebuilding options, farms, mounts, settlements, etc. they’d have

I can understand why exploration took such a back seat in the game. Really, if they’d stuck with how things were, it would never have worked. They made all those changes in development that had completely destroyed the explorative nature of the game, and I guess it had to move somewhere if it was ever going to escape

A more structured, less homogenous galaxy was — according to the devs back during development — the core of the game. Scarcity was also described as being an important part of how the game would work. Those two aspects were intertwined, or at least that’s how it was described at the time.