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Those games were made well. You could consider them something like “AAA, but with a smaller team.” And incredible amount of time, effort, attention to detail, and finely tuned design. And what did they get in response from Gamers?

because as we all know, the developer that releases annual sequels in their core franchises that’s known well past just the ‘core’ Gamer won’t stand a chance against a remake of a decades-old game that seems to jettison all its original gameplay because its ashamed of itself.

So what do you think they should do?

It’s also on Switch, and there’s a bit of a sale if you pre-order by tonight (?)

Never Own Anything Ever Again.

*nearly 2 years old*

D’oh!

danggit, me no maths good.

There’s a reason this game, nearly 3 years old, was still in the top 10 best selling games of 2018.

what barriers are preventing a release of the rest of the RE franchise, optimized for the Switch?

I don’t remember a dozen RE5 or 6 remakes. And if we wanna be super glib, RE4 has been remade (remastered?) once or twice I think, and then just ported to everything under the sun.

Then again when I buy games on PC I know they’ll be on a system I’m not going to replace in 7 years.

So he knew that by spending $500, he’d be guaranteed this. EA does the thing Gamers says is ‘fair’ and makes the drop rates of all these items known...

I don’t think it’s a matter of being perfect out the gate. Rather, in some form of finish/completion where the core mechanics are realized. Like a solid foundation to build from.

Do you really want a Dragon Age 4 from this incarnation of Bioware, though?

So what you’re effectively saying is that it’s a feature that the game launches busted, and gets progressively better, because it endears the audience to it in a Stockholm Syndrome kinda way.

Fahey the Gaming Gazelle” has a nice ring to it.

Was going to recommend this - I thought it was criminal that Ori and the Blind Forest was $20 AND GAMERS WERE COMPLAINING ABOUT IT.

From what I gather in this review, Crackdown 3 is the Kingdom Hearts 3 of the series. It just picks up where the last left off, in terms of game design. So if you want to play a game in 2019 that feels like it was made in 2007, this is your jam?

Nope. Microsoft said from the start that destructible environments were only available in multiplayer.

1. Because those are dead (or dying)platforms