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itdafuzz

it’s good too!

Mine fits into a messenger bag...but just barely. And my 3DS is now in a case so big (to hold a stupid amount of games), that picking one over the other is never about size.

Considering there are still more 3DSes than Switches out there, and that the 3DS is still a cheaper platform to develop for (and buy games on), I don’t think it’s stupid that anyone would want to continue making games for it.

Having played both, and liking both, I can only say Dead Cells is a game designed around repetition and failure, where Hollow Knight is more like Metroid on the NES - it wants to have a persistent state for the main character, and hinges on it, but does very little to help you survive.

well, not until you spelled it out just now...

This is the best thing I’ve read all day. I’m so happy you’re doing better, and can’t wait to see more of your articles.

It’s as fast as running with Sonic, but with an extra dash of freedom.

I’d totally recommend FFT Advance 2, if you haven’t tried it. Improves over the first Advance a lot. The story isn’t as surreal though.

I read that stuff, but that’s also describing the structure of a majority of JRPGs. It’s been a long long time since the literal mazes that made up dungeons, in the genre. Even the games that are lauded have a structure that’s effectively one main path with small offshoots for treasure. Maybe other games are better at

So then the issue isn’t the structure, but that it makes its structure very apparent to the player?

Maybe that’s why I’m doing okay with it so far. I haven’t yet sat to play it for a very long time in one go. I finish a character chapter at most when I play, and that feels like the right time to save it and move on to something else. I could imagine it getting tedious if I put an entire day into it, whereas another

Given that most of the reviews are glowing, I guess they didn’t see it as vital?

There’s only so many times I can repeat the same “go to a new town, watch cut-scenes, use your path actions, go to a dungeon, fight a boss” formula before I want to run my head through a wall.

same, but it’s fun to play every now and then

So, the way last season worked, the Battle Pass skin was unlocked at the start. BUT, as you leveled up, each tier would unlock an ‘ultimate’ skin piece. So, you’d get ult stuff like gloves, legs, chest, head, etc. that could be used in place of the base skin parts. By the time you hit 100, you’d have the ‘base’ skin,

If I had to choose between a game that’s actually enjoyable to play, moment to moment but has a weak (?) story, versus a game that insults me as a player, asking ‘hold up as spectacle happens because we don’t trust you to have fun, and you’ll ruin our Important Story’ - sign me up for the former.

Yeah, I really like that practically every aspect of their previous systems are in here (and done to a higher degree of fidelity), I’m just saying it wasn’t sold as that. But it would be really great to see more original games utilize that stuff. Sushi Striker just came out and uses the touch screen. Splatoon 2 and

I didn’t think you would! That’s what makes you so adorable!

Oh, I don’t doubt other people have problems with theirs. What I do find fault in is the logic of...

“my situation happened, therefore it must be a 100% repeatable situation to all other people, everywhere, in the exact same way, which then means my indignation is not only useful for me, it’s amplified to the degree of

it doesn’t - has way more in common with Final Fantasy 4, 5, and 6 than the SaGa series.