I’m a little fuzzy on the details - is SD1 the GameBoy original, or the iOS remake that came out last year?
I’m a little fuzzy on the details - is SD1 the GameBoy original, or the iOS remake that came out last year?
The UI thing reminds me of ME1. Where so much stuff was given to you, that it was overwhelming to sort it all out.
I know Andromeda is different, but ME2 & 3 were so good at streamlining that coming back to a cumbersome interface is a drag. Although the flipside is MEA feels like it wants you to be way more involved…
that’s cute - following the law is ‘overzealous conscious’ now.
Swinging a metal crate through like a madman is lots of fun too. I’ve seen (haven’t tried) weaponized Cuccos to boot.
So far, I’m in for the long haul. I like that from the get-go, being on a planet feels more exploratory than a ‘dungeon’ or hub. Having way more mobility options and a portable scanner for wildlife/tech helps that in a big way.
I don’t fully understand what Hokuto no Ken is, much less know of where I could find a cabinet to play it on,
I love the message of this post, even if it’s unrealistic.
ooo, congrats! Glad to hear that dedication and hard work is paying off!
I can say with my whole heart as an artist who’s been playing this thing...
And yes, it does have more valuable prospects; it has a future.
What I’m getting at is Zelda still came out for it, on the same day as the Switch version. I don’t think it’s a ‘waste’ unless...you end up thinking that having to have a Switch for it is the best because it’s the newest, and is the most valuable prospect.
I agree with you on this! I really appreciate the adventure far more though, and feel others could do with injecting more of that into their games.
Yeah, but I see this quite a bit everywhere. Folks think you’re wasting their time by asking them things you could look up. Which, I don’t think anyone intentionally goes in to do. Plus, it’s kind of a way to start a conversation with someone.
I got one and once I got used to it, it definitely fixed some issues I was having.
I tried a vertical mouse for a while and while I like them, new kinds of soreness came out of it for me. So I try to flip back and forth.
Yeah, it’s almost like wanting to engage in conversation with others to exchange ideas and information is seen as insulting, these days.
TW3 relies on filling any space there is, big or small, with people to meet, stories to dig up and monsters to track.
can’t imagine the pacing of a game like The Witcher 3 being all that fun if it was also designed for you to go hours and hours without speaking to an NPC.
That strange thing called art design. You know, the same aspect that makes an ‘old’ game like TF2 or Mass Effect 2 still look good today?
When they gave it a hard release date, they met it.