itdafuzz
cheezeIt
itdafuzz

No, because the difference is you want to invade his home to force that on him, so he ‘knows what it’s like’

...you’re on the internet too...

I didn’t imply that quality goes up as the cost of the game goes down. That doesn’t make any sense.

Since I’ve already done this once (and it’s part of this thread of conversation):

I guess? But I look at it like “I’ll pay $60 for one thing that will give me months/years of enjoyment over 2-3 things at the same price, and not having the time for all of them.” So if a thing is worth 60, it always will be? Having it cheaper is great, yeah, but out the gate declaring it must/ought be a third/half

I just don’t understand the mindset of ‘the quality of a product goes up as its price drops’ - it’ll still always be that thing.

I kinda get this but...then I’d look at it in this way:

You’re the one who said it looks like the perfect thing to dump hours into...but also find it wrong to pay so much for that kind of trade off.

I think the comment about making this about survivors in Outer Heaven making due is exactly what would’ve pulled me in here. The notion of more MGSV gameplay, with a more grounded world unbridled with Kojima’s self-indulgent insanity, could’ve been an interesting way to take it. Even as a way to slowly moving the

My new agenda was that I had no agenda, no objectives. I wasn’t going anywhere. I had a few rules: Every time I jumped to a new system I had to name it. Same for every new planet I discovered. I numbered each new system so I could know how far I had gone, and more crucially, so I could know how far I had to go to get

“Because remember kids, a game isn’t worth full-retail if it gives you months, years worth of consistent enjoyment. Only if it has the obligatory 6 hour campaign, multi-player mode, and every other AAA checkbox ticked off”

The part of games being moments in one’s life, about people more than entertainment...that’s how games matter to me the most too.

[until Valve realized making games for insatiable Gamers is a chump’s game, and lets other devs toil away on that as they reap rewards]

It’s the kind of thing where, if you’re set upon by more than one ship at a time, there’s legit panic about getting blown away and losing cargo.

My niece is more hard core at Style Savvy than I am.

I can relate on cooking. It’s been so much fun and I’ve been getting gutsier (relatively) in baking. I’m making my own pie crusts now :D

‘cept now it’s this and Pokemon right next to each other o_o

Every single one of those interviews, they said, showed, and demonstrated that you could see other players? Or was it a more hand-wringy thing?

In one interview from three years ago.

I like it a lot, but I like the fact that it’s a game you can take at your own pace. You can be as thorough with exploring planets as you want, or not. You can make it a point to earn credits, buy All The Things, or get by with little. It’s a more slower paced game than most, which makes high-tension moments of combat