illuminerdi
Illuminerdi
illuminerdi

I have one - there are some bugs, but nothing huge or major. My phone has crashed maybe 3 times since I bought it in late April, but I also had crashes and bugs on my iPhone, so it's not like this is unheard of for the smartphone world. Overall the phone works just as well as most other smartphones and is no

These are the non-contract unlocked phone prices they're referring to. An unlocked iPhone with no contract in the US will cost you about...$650.

As far as I know, there is no circumstance in which the hard drive is slower then the optical drive. Hard drives can "stream" content way better than optical drives, and with less optimization.

Say what you will about id games, but Carmack is a certified genius in the engine world. It's a shame their tools have always been a bit clunky - I wonder what Tech 5's toolset is like.

I think you are mistaken - further text indicates that it is not RAM of which they speak, but the download size of XBLA titles:

Technically, anything is feasible with quantum computers, but let's put that aside for now, primarily because we're probably (ballpark) 50 years away from quantum computing on a consumer level.

True it probably is a port of the PSP version simply due to that one already being optimized for widescreen, I hadn't considered that. But yeah, it's still way overpriced even for first time buyers. Going over 9.99 for most any app on the iDevices is completely nuts.

So I work in the games industry, and I have a few things to say about this. Let me first start by saying that any statements I make here do not represent my current employer (nameless) nor past employers (also nameless), these are my PERSONAL opinions as well as the opinions of current and former coworkers.

Agreed 100%. $16 is a premium price, and there should be some kind of incentive for said pricing. I highly doubt the game is running in higher resolution or has had any kind of graphics touch up at all, and it probably isn't even the PSP version with the additional content. Outside of touch controls (Does it have

I don't see how they would be any more susceptible to furries than other anthropomorphic races in other MMOs. Furries interested in roleplaying their particular...ahem...lifestyle generally flock to more versatile games like Second Life, where they can be an anthropomorphic creature that they feel represents "their"

Nice price drop, but even a lower price doesn't make up for a weak library. All the Nintendo games that are coming out for the system are just rehashes of previous games (hell, the console's current "must have" game, Zelda: OoT, is barely a remake - it's more like a port). The 3d is a gimmick and the system's

This is *very* unlikely to mean a new 3DS is incoming. A resolution change would completely mess with everything. A larger screen at the same resolution would work (which is what they did with the DSi and DSi XL) but a resolution change is nigh impossible on hardware like this for countless reasons.

I really hope this second chance gets the game the attention it deserves. This is WITHOUT QUESTION one of the most underappreciated, hilarious, fantastic games for the Wii. I laughed SO HARD during the entire game - it really does deserve to be played by more people.

Kotaku, why do you taunt us so with these awesome bundles that Japan gets that we don't?

I doubt it - it's an easy defense to poke holes in, as technically anyone could have logged in via his console. Without personal testimony from his opponent that they heard the suspect's voice, etc while online, it could have been a brother, roommate, friend, etc. While it might corroborate other evidence (backing

When TES4 came out, it required a BEAST of a PC - it was near Crysis levels in terms of system munching. Some of us didn't have a $2000+ PC to run it that well, so we bought the 360 version.

To clarify: the multiplayer is NOT splitscreen, it's single screen, forced bird's eye (sometimes/rarely isometric).

I'm not saying Alice isn't overlong - I haven't played it so I can't actaully make a statement, but I'm willing to trust RPS as truth here.

I agree, but you have to accept the realistic fact of time and money - devs often just don't have enough time to put in all that stuff. Every single feature you add to a game requires effort from virtually every discipline - code, art, animation, design, even sound.

That's the problem though - I get the whole "this game is so good I want more of it" angle (I've been there myself), but what kills me is I've actually had games docked points by reviewers and gotten negative attitude from gamers due to short game length. This is what creates the perception in publishers that