idiggory
idiggory
idiggory

I will say, though, it didn’t have Pixar’s usual magic.

Yeah. When D3 first launched, I wasn’t particularly happy with it. By the time it ended, though? I was very happy.

Yeah, I am using that one, too. But it’s also pretty uninteresting. You’ll easily have SOME level of fortify nearly always, so it’s functionally exactly the same as having an aspect that’s just +2 to all earth skills.

I don’t mind Lucky Hit because it’s right there in the name - it’s a pretty powerful bonus effect that’s a pretty low chance to proc.

Honestly? I just don’t like their new damage / defense types in general. But of the new ones, the only one I actually like is vulnerable. Because it’s not dumb.

The problem I have with it is that Wanda could be an absolutely amazing villain, but that script wasn’t one that made her so.

I think the issue is that they failed to showcase their power. I get that a part of it was to highlight just how strong SW was, but since we basically ONLY saw them fight SW, and get ripped to shreds in seconds, it felt pretty flat to me. Which then made their inclusion feel empty. 

Correct me if I’m wrong, because I might be totally misremembering, but in D3, didn’t the seasonal content come to the normal game once the season ended? Like the new gear sets that enabled new builds and things?

Same. I profoundly disliked FFXV, and it was weird considering you could see the potential it could have had.

Hell, even then, I’m not going down in a submersible where I could get trapped in. 10 ft vs 1 inch under doesn’t matter if you can’t actually get out of the damn thing.

Thing is, it doesn’t have the same weight. If all you’re doing is holding yourself accountable, the stakes are a lot lower. They’re really arbitrary.

Hell, I wish the Biden administration was left-wing at all, let alone as left as the right contends. 

Because Lego gets clicks. It’s as simple as that. User interest areas lead to content focus. 

Though it really, really failed in their use of spider-man. Yeah, Peter unmasking himself was a big thing. But by making it all about his relationship to Tony, rather than the relationship to the actual philosophical ideas at play, it just weakened his character. So even coming around later felt less valuable, because

Gotcha, thanks. Just for my own clarity, is that 15 seconds until your character exits the world after the connection is lost?

I agree that it does weaken the storytelling, but I don’t think it’s bad per se.

That’s because Diablo IV’s hardcore mode treats disconnects like death in order to discourage players from trying to pull the plug in a losing battle to avoid losing a character.

Yeah, a whole fuckton of them did last month when one choked a guy to death in the subway.

Yeah, I’m scratching my head about this, too. Developers were trying to craft a specific experience - that’s the whole point of them making a game. Fixing things not working as intended is just.... part of the whole thing.

This is the actual issue with most politicians, at least at the state level or above. Some - SOME - I do think understand that publicity about their works is a necessary evil, and they would happily have put in the same efforts without them being PR stunts.