idiggory
idiggory
idiggory

it’s not that it’s anime nonsense, it’s that it’s this super upbeat kids tone that Nintendo has adopted for several games now. Where everything is always incredible/exciting. There’s no texture to how characters interact with you - they’re basically all one note.

I was thinking about this last night, and it’s ultimately a problem with the entire philosophy. Arceus was better, but even that kinda sucked.

Even then, not really. When a game is well optimized and those things happen, then blaming the hardware is reasonable. But the way this game is coded to run is so utterly inefficient and unoptimized that the implications across the board are bad. 

Honestly, I like it way more than the gimmicks of the last several games. I hated how a bunch of the last few gimmicks were just an “I win” button. And Mega Evolution was really frustrating in how it impacted the way you’d value one pokemon over another.

NGL, I even find that chart super hard to read. But it’s still better than pure text. With my ADHD, I don’t have the patience to read the text breakdown.

Ding! Your brother just caught a Tinkatink!

It’s the kind of problem that works against immersion, which is the real problem. The more significant bugs (like when the camera is level with the ground so half the screen is void) don’t actually bug me much, personally.

lmao you’re right, much better to live in your state of delusion about the actual state of the American economy. God forbid people spend anything above the base cost of living. 

They’re “special.” That’s the extent of the appeal. (Besides potentially just really liking the alternative color).

Interesting. I fully believe you, I just don’t remember it at all. Probably because the rest of the experience was good enough for me to not care? It’s also possible I’m just less sensitive to framerate drops than some other users?

I have no memory of having issues with any of those titles at all? So whatever they were, they weren’t enough to persist in my memory.

Except this just isn’t true for most people, not without considerable sacrifice.

As someone who is a big fan of both Marvel, enjoys strategy games, and who genuinely enjoyed playing the Avengers (though acknowledges the negative critiques and gets why people didn’t like it), I have to say.

Yeah. The actual gameplay does feel like it needed another year in development. The ideas are good, but the bones feel shaky. It just needs tuning to feel better.

............... I absolutely hate myself for saying this but............

In total honesty, I didn’t know who this guy was until this week. I’m not making any comment about how common my experience is, especially since he’s apparently a gaming youtuber.

There is a reality that pit bulls are an incredibly strong animal, so they are fundamentally more dangerous as a function of that power.

I mention Elden Ring because it’s the game of them that I’ve played. I can’t comment on the art direction of the others.

There are many wonderful things about Elden Ring, but I don’t think it deserves an art direction nomination. It’s just typical soulsborne design with a slightly softer palette. 

Tinkaton evolution line is amazing and I love it. For the most part the others are various levels of forgettable. Individuals I like here and there, but outside of the excalibur dragons I’m not thrilled with any other evolutionary line. Really dislike what they chose to do with the starters, tragically.