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Hell, someone will complete a no-hit DS run with it.

The “identify” mechanic is only good when it actually builds anticipation in a way that pays off. If you’re going to be disappointed in the item, it just makes the experience of getting it so much worse.

This is how I’ve felt about quite a few.

I’m in NY too - it’s really okay.

No hot water here either, and the bidet is still SO much better than before. Now whenever I have to use the toilet anywhere else, I feel like a caveman.

I just wish I could say the combat was FUN.

This is exactly why I come to Kotaku.

See, this is the thing. I think the right call is to make the shot.

Yeah, this is the thing.

I find assuming nothing to be the best course.

Well not really. Press coverage doesn’t typically superimpose themselves over the content being presented, and whenever the topic they’re covering is the focus, it’s the focus.

That’s pretty much what every single review said, so I’m pretty sure it doesn’t.

The real chaos was the love we found along the way. 

If they put those Babylon Falls and FFOrigins trailers together, I’d have had no clue they were different games. Both just look very... generic. But who knows, they could be great...

I don’t even think it matters.

Yeah. I’m fortunate enough to own a PS5. I looked at this game. The consensus everywhere was “it’s pretty, and the combat is fun, but it’s utterly skippable.

Counterpoint: I wouldn’t be surprised if this plays like absolute crap.

That isn’t really a good analogy.

Yeah, I was fine with the length.

I have never understood the appeal of meatloaf. Never.