iculookin
iculookin
iculookin

No that is exactly the point. The end credits don’t technically matter, they are not a CV, there are other records of your work and employment used for your career. That is what makes it so shitty, this isn’t ego, its actually such a small thing that it is incredulous that companies go out of their way to make this

I’ve been avoiding this story but I guess I’m done with that.

Its almost like if we had less guns this would be less likely to happen, because all the other tropes (“mental health” “criminals will always get a gun” “not enough police on site to stop the bad guys” etc.) don’t really apply here.

It’s ironic  sad that it will be easier to take away the lady’s child than her gun.

2A Freaks be like:

some staff were “working hard for a few weeks” but that no overtime was mandatory

You seem... foolish? So if you worked on a 3 year development game for two years, then left at the beginning of the third year, you would be out of the credits, whereas if you were hired for the last 9 months, you would get full credit.

My contract ended in the middle of the dev cycle and I still got a special thanks.

Does it? I get the “need to work > 40% or 50% of the project” requirement, but getting sidelined by people who worked a quarter what you did on the project doesn’t sit well with me.

(Of course, so many people left, I wonder if that was in part to avoid making it look like 1000 people worked on it rather than to punish

Companies be like “you worked 9 months on the project but left before launch? Well you’re not getting in the credits. Meanwhile see this baby that one of the programmer’s wife birthed during production of this game? Well here’s its name right there in the credits!”

you’re not wrong, and I hear complaints about this constantly, but the fact of the matter is if you work on a large entertainment project, then your portfolio, references, reputation and resume are more than sufficient to prove you worked on a thing. Getting on-screen credit is nice, but ultimately doesn’t really

I’ve been in the industry for the last 12 years. Only been credited in one game, looped into an agency credit a couple times. It sucks.

The only saving grace, I guess, is that the in-game credit doesn’t translate to future jobs (HR won’t use them as part of a background check) nor any rev cuts.

I worked on a big game for over 2 years of the 3 year dev cycle (technically more if you include the fact that I was doing 60-70 hour weeks for the final year before I noped out), and got ‘special thanks’d. Apparently the policy was you get credit if you’re there for the last 9 months of the game, special thanks if

VFX artist here. Get used to it. I’ve worked on 18 films and show over the past 7 years. Gotten screen-credit on 3.

The whole list was an absolute mess and Celine should absolutely not have been left off, but the artist they didn’t include that I thought was particularly egregious was Judy Garland. Are they really trying to say that Taylor Swift and Lana del Rey are greater singers/performers/talents/whatever than Judy Fucking

What a stupid headline.

libretro and its asshole lead harassing, threatening, and abusing all of the emulator devs out there also doesn’t help at all.

Why would they? Doing so is only going to antagonize the person who made the threats in the first place. They are trying to step away from people like that. Not engage more.

This is what happens when you develop anything for gamers, who are absolutely the most entitled individuals on the planet.