I agree with everything in the comment except for this:
I agree with everything in the comment except for this:
To be fair tomorrow’s ports aren’t exactly old so I think calling it a “port machine” is a bit of a misnomer since, in the past, it usually meant old games.
The Federal Government hires very few technology people; it’s almost entirely contractors, who are paid WAY more than the govys. It’s normal for the “lowly IT contractor” to be earning more than the senior government leadership to which they report.
But it wins elections...
You should totally add a layer of latency to your online gaming experience!
yes, this article was written by an advertising person, not a gamer.. a VPN would make any online game unplayable.
It sounds good for certain aspects, like watching region-locked videos, but wouldn’t this be potentially horrendous for online gaming, adding latency and increasing your ping?
I like that getting upset at a game calling them a baby is a thing a baby would do.
In other words, you felt peer pressure from a game and now want all of us to peer pressure gaming companies into making game that doesn’t peer pressure you back?
That’s a fair point. And many games could do a much better job designing their game worlds to not just be more “realistic” but also informative to the player.
I’ll leapfrog here to say that there’s a line between advocacy and something else. Battlefront II devs were talking about receiving death threats today on Twitter. I get that folks are upset... I’ve been pretty vocal too... but I want to use this as a general opportunity to remind folks to approach these issues…
Fuck that whole renaming bytes into bibytes.
The Centurion Clubs are no joke. I just used the one in Las Vegas, much better than any of the US domestic airline lounges. Wish they had one in PHL airport.
The Centurion Clubs are no joke. I just used the one in Las Vegas, much better than any of the US domestic airline…
The campaign in this game was top tier, it’s a nonsense to say it was generic. I played it right after Titanfall 2's campaign, and found much of it to be genuinely thrilling. There was one early mission where there was a ground fight, then a blast-into-space dogfight, then a space walk, followed by a breach into a…
I’ll be honest: I was not disappointed in Infinite Warfare. This is mostly because I only got it for MW Remastered. Probably should have waited for the standalone release, but seeing as how it’s one of my favorite games of all time, well, I did a stupid.
That said, coming into Infinite Warfare with no expectations…
(In extreme Droopy the Dog voice) I liked the campaign.
I’m also in agreeance with everyone else who think the single player campaign was actually pretty good. It was MILES better than the mess of a story/co-op campaign that Black Ops III had.
The single player campaign was the best aspect, most podcasts and articles I read applauded it. Most people aren’t playing the campaign for deep character development or storyline, there has to be enough of a narrative there to help enhance the gameplay. The multiplayer was where it was unimaginative and rehashed. The…
I sadly have to disagree with your assertion that the campaign was the weakest part of Infinite Warfare. It was fantastic, the immersion factor of launching your missions from aboard the crew deck was so well done and the missions had a ton of variety.
See I actually really enjoyed the campaign. It felt fresh and diverse compared to the other cod games.