iamspartacus3
IamSpartacus
iamspartacus3

See, THIS is how you implement changes in a game that has both PvE and PvP. I really hope Bungie learns how to do the same in Destiny 2 because I’m tired of them nerfing weapons and gear into the ground for PvE content because in PvP those same weapons and gear are OP.

This is an idiotic argument that mistakes “per unit marginal cost” as the total cost of production. Games don’t have a high marginal cost, no, but they have an inordinately high production and development cost that has to be distributed over a certain number of projected sales. In the case of indies, I’ve noticed a

What a BAMF. Rest in piece, Hero.

Some are meant to die, forget the dream, and awaken under the morning sun. You’ll think it all a bad dream.

Yeah, Kotaku, as per usual lately, gave the laziest possible take here. It might take a couple of listens but Pratt definitely is giving Mario some kind of light Brooklyn-ish accent.

The best comparison I’ve heard is that it sounds a bit like Bradley Cooper doing Rocket Raccoon.

if you listen closely when they’re jumping on mushrooms he has more of a Brooklyn accent going on which hopefully is the main form of the voice and the first bit when he just arrives is just a weak spot. otherwise it looked fantastic.

I thought this exact same thing. C”actus Plant Flea Market” explains NOTHING.

Whatever it is, I hate it now because those toys are ugly as sin.

spoken like a person who’s never had to work a food service job. 

Cactus Plant Flea Market-style four-eyed toys of the old McDonald’s characters

There’s at least the balance to netrunners of hacks and daemons taking a bit of time for cooldowns and such. If ya want really broken, try a full gorilla fist build with a sandy maxed for cooldown. It’s charge in and punch until everything is dead with almost zero risk. (Which is one of the builds featured in his

Eh, not sure I’d agree. Cyberpunk had some major balancing issues at launch. On the highest difficulty, I was able to one-shot enemies with a pistol despite having not invested any points into pistols. I actually focused on hacking and, well, that build pretty much breaks the game. On the one hand, it captures the

Having actually played through Cyberpunk, I’d disagree. I thought there was plenty of earnestness to the characters and relationships. There are plenty of quiet, contemplative moments with all of the side characters and things aren’t quite as black and white as the anime portrayed. For example, in the anime, all of

Out of all the philosophical consequences of simulation theory of course we have to be narcissistic enough to pick solipsism.

It’s easier to believe a problem is new and has easy answers, rather than old and long-unsolved.

It’s just dehumanizing “sheeple” or Holden Caulfield’s “phonies” repackaged for the 21st century. The NPC term is very online but the narcissism isn’t.

The objective was just weird to begin with. They’ve never demanded that people do the Master-level activity for weekly story progression. Not sure what they were thinking here.

I made the same mistake too, trying to go perfect stealth at first. It felt so similar to Dishonored that I distrusted the time loop plot and tried to do everything “right” the first time. 

Something I discovered, you can actually die more than three times in a time period. Either defeating Julianna or collecting your dead body refreshes your lives. I think it’s Julianna, because I’ve had 4 death time periods (and a 5, unfortunately) where I defeated a Julianna after dying to her a couple of times.

Also,

If you‘ve got something on you, that you infused, and replace it with something else, you‘ll get it back into your inventory once the loop resets.