iamnullptr
iamnullptr
iamnullptr

I saw the image and was immediately confused. I thought the term for poultry-based sandwiches was "chicken sandwich," not "chicken burger" (The exception, of course, being the turkey burger, but that's usually closer to the ground beef burger than the breaded chicken filet; if it was a non-breaded ground chicken

Either it really only looked like this in the early mornings/evenings, or all of the traffic was on the exhibitor booth side that this photo didn't catch. I was able to get plenty of great comments at my booth, so I was happy with it.

I was an exhibitor at VGU, and I can vouch for it as having had a healthy turnout for a small, first-time convention. The point of smaller conventions isn't to rival media sensations such as E3, but to highlight the local gaming and game development community, so there is nothing for gamers to be "burned out" on. Were

Nope. When there are numerous smaller, local conventions, local game developers have more opportunities to show off their products to and get feedback from gamers; small/local conventions also foster community growth. When you only have E3 and GDC, only the massive developers and publishers can afford to show off

I can verify that, as I was an exhibitor at a local indies' booth. It had a healthy turnout.

It wasn't that bad. It had quite a few people during its peaks; it was a healthy turnout for a first-time convention.

I disagree. This was either from very early or very late in the day. I was there showing off an early pre-alpha of my game, and I was able to get a fair amount of great feedback and criticism from a variety of attendees. Will definitely return next year.

Indie games have been better than publisher-funded games for years.

Squidward, Plankton and Sandy look decent. Aside from his clothes and palette, Patrick looks more like what a human Larry the Lobster would look like. Not a fan of this Mr. Krabs, either; far too young, handsome and fashionable. Spongebob himself is my least favourite; I'm not really getting the incredibly optimistic

The classic Sonic games were fantastic because they were an affordable, home-based evolution of pinball. Sonic isn't about speed, but about watching the motion of the game carefully and predicting the outcome of the game's physics; it's a game of pinball where the bumper and the ball are one. Comparing the games to

As I've mentioned elsewhere, Sonic is essentially what happens when you cross platforming with pinball; essentially, the ball and bumper are one. Pinball is fun precisely because you don't always have direct control over everything; instead, the skill is in watching carefully and predicting the outcome of the game's

That was never the point behind Sonic, though. What made Sonic special wasn't the speed, but the physics. Some people claim that Sonic is what happens when "a platformer meets a racing game," but that couldn't be more wrong. Sonic is more accurately described as platforming plus *pinball*, and a Sonic game is at its

My favourites are The Long Halloween, The Dark Knight Returns and The Court of Owls.

"I'm no nostalgist when it comes to gaming. I believe that what we're playing now, and what we will be tomorrow, surpasses the reality behind any rosy memories of previous-generation mainstays. Technology leads experience in this medium, and truly timeless software is vanishingly scarce when you consider how

Not really interested in any of your chips at the moment, but thanks anyway for making me crave some bacon mac, Lay's. :)

This is an incredibly messy issue and no matter who's telling the truth this will negatively impact the lives of everyone involved. Sexual assault/rape accusations *must* be taken seriously and the way some corners of the internet have reacted to her coming out with this is appalling: this is someone who could have

I do agree that vanilla WoW tended to require players to center their lives around the game, and that was a serious flaw, but that problem, in my opinion, wasn't due to some content being reserved for some players, but some content being reserved for some players for the wrong reasons; i.e. a massive grind, farming

I understand the difference between the two. I think that the "theme park" MMO is far too popular and open-ended MMOs are not popular enough, and that the "theme park" MMO itself seems to be contradictory: what's the point in a persistent online world where nothing you do in that persistent online world really means

To each their own, but I'm just having difficulty imagining what the direction WoW is going in means for the future of MMO design. Back when I was really into MMOs, I'd imagine that the perfect future MMO, when the technology was advanced enough for it to exist (Which might take decades or more), would be one where a

Well, again, it's not so much the lore itself that matters but who accomplishes what in the game universe. The static lore itself will always be easily available to everyone to see, even if the endgame content was extremely challenging; there's nothing stopping people from digging into the game's files and uploading