hyperspacey
hyperspacey
hyperspacey

He’s a decoy spy sent in to distract the villain from the actual, real spies. He also keeps their femme fatales busy by drunkenly lurching around Monaco shouting his name and occupation at anyone who’ll listen, especially ladies, who he is incapable of reading in any way, shape or form. Through a series of

I can only imagine the endless list of vitally important work that you’re unable to do as a result of this article.

Saw you mention Leviathan Wakes in the comments, which started out as a world building project for a cancelled MMO, became a D20 RPG played on a private forum, became a book, then a show, and now off the back of the show is becoming a board game and a tabletop RPG. A game seems kinda inevitable at this point.

Strong words from an Emperor who forgot to suggest the Story of Darth Plagueis The Wise.

From the sounds of it there’s nothing wrong with their tools, it’s just a classic example of a laborious design solution being the least volatile way of resolving a problem.

Given how traditionally us PAL-territory gamers always got the short end of the stick when it came to Nintendo releases, all I can say to the suggestion that US gamers go after Euro SNES Minis is INCOHERENT HISSING AND SCREECHING WHILE CLAWING WILDLY AT ANYONE FROM THE US COMING NEAR AMAZON.CO.UK

There was a Commodore 64 game back in the day called Shark and in the grand tradition of dodgy work-for-hire C64/ Spectrum/ Amstrad etc multiplatform games was a complete shitshow depending on the platform you got it on. The manual- again, in the grand tradition of multiplatform tape games, it covered all platforms-

Didn’t she work in mocap at EA Labs anyway? That’s like shouting abuse at a beef farmer for getting a badly-cooked steak.

Incidentally the show recently finished the events of the first book, so now is a perfect time to get it.

Incidentally the show recently finished the events of the first book, so now is a perfect time to get it.

It was spooky enough when you’d get dragged out of hyperspace by Thargoids in the original Elite, this is amazing.

How do you figure that? The liquidators are on the hook for ensuring that only the bankruptee’s property gets sold, they have to pay the guy back.

I don’t think the analogy holds up. The devkits aren’t legally the property of the company that went bankrupt so it’d be like trying to sell the building the studio was based out of.

I’m hoping it’ll be the same howling maelstrom of insanity that the 2013 VGAs were. I miss that level of complete inexplicability.

Bungie were early pioneers along with Io Interactive in the area of playability metrics analysis, I’m not surprised people are working closely with them. Modelling player subtypes is actually really, really valuable from a design standpoint.

Did they accidentally make about 80% of an Expanse videogame? ‘Cause that looks like 80% of an Expanse videogame. I am extremely okay with this.

Maybe it’s Biohazard VII: Resident Evil.

I think the single day that accounts for the entire main stories in Ico and Sons of Liberty made me realise games could be the most resonate of artforms. If I could feel the weather of those sunny days and gloomy nights, then the possibilities are endless.

I did an still do absolutely adore Ico. It didn’t come out in the UK until March of 2002, and I doubt I picked it up until April which was the tail end of my last year in secondary school before heading to Uni. There’s something peculiarly perfect about the sense of place in it; from windy morning to clear afternoon

“Apparently it’s set straight after the events of MGSV” - only straight after the events of Ground Zeroes. If it was after the events of MGSV as a whole it’d be set about ten years later.