His sword could produce some kind of shockwave
His sword could produce some kind of shockwave
If Epic is doing their job right, they shouldn’t be offering more than the games make in sales on the medium term. If so, they would be able to do this indefinitely. That’s a big IF, though.
Repeatedly showing the game to the same people is also a screw up, IMO. As is stuffing their storefront with so much uncurated cr*p that clients have to rely on word of mouth to actually find games. So I understand indie devs complaining about Steam and/or moving towards stuff like Switch.
If you read the piece, you’ll see developers are pointing out that the wishlists/view ratio was halved, which suggests Steam also started showing the games to the wrong people. Maybe it’s an accident, but this seems like a straight screw up.
I think the first DA is still best in the series, but I also enjoyed DA2 (even though it was rightfully criticized for being repetitive). I do agree that Inquisition’s approach to representation is laudable, but I didn’t care much for its story, honestly.
Yeah, I get why people love The Witcher, but it took me literal years to finish TW2, and I never got around to finishing TW3. Also never got to the end of Odyssey
Inquisition was the first Bioware game I couldn’t make myself finish, and I’ve done so for pretty much every RPG they developed since Baldur’s Gate (exceptions are that weird Sonic game and the smartphone stuff). Superficially DA:I had everything, but it felt... soulless.
Why not both?
It’s finishing the level without pressing the jump button, basically.
The thing with Dad Builds (or Noob Tubes, for that matter) is that, if done right, is not something meant to lower the skill ceiling of a game, but to raise the skill floor.
Came straight to the comments looking for Jason Schreier’s. I’m so disappointed.
Yeah, it’s for the second half of the game, and I’m not saying I disagree with your assessment that FE:A rewards defensive play. Still, even a single Galeforce allows you to move in with a mobile/fragile unit, kill an enemy, switch for a paired tank, kill someone else and let him take hits. It enables some almost conse…
I haven’t played the Gamecube/Wii ones, but I actually thought Awakening was pretty rewarding for offensive strategies... being able to teach galeforce to multiple units means some duos could wipe out 2 or 3 squishier enemies in a single turn.
Hey, thanks for this story, I was debating whether or not to try this one out. I deal with enough a-holes in real life to not want to deal with any of this BS in my off-hours.
Yeah, I’m familiar with the Stand Your Ground Law. I think it’s a bit effed up that you can respond to a punch with lethal force in most American states, but the law is the law.
It’s been a while since I’ve played this game, but IIRC, Intelligence increases both damage and defense against elemental and dark magic, while Spirit does the same for light magic and summons. Spirit also boosts heals.
“2. Seems like a case of lady getting railroaded by the system, because she can’t afford even a dollar-store lawyer to get her out of this obvious nonsense. Very terrible.”
Wait, the US doesn’t provide a public attorney in these cases? Holy sh... how?
Damn, I had bet one. =P
Oh, makes sense. Thanks for the reply!