This is something of a backlog year for me. I’m getting better at deciding ahead of time which new games I’ll actually get around to playing, and of all the games I’m interested in this year, only a few make the cut: Mass Effect Trilogy, Horizon: Forbidden West and God of War, and I would be very surprised if those… Read more
Maybe I’ll finally start making progress in Days Gone and Cyperpunk? But probably not. I’m finishing up a stretch of home projects, including finally painting the living room so it’s no longer the vomity putty beige color that was on almost every single wall and ceiling in the house when we moved in (and there’s still… Read more
That’s disappointing to hear! Though perhaps not surprising - the sort of click I always imagined (similar to attaching joy-cons to the switch, but with more of a deeper *thunk*) probably requires tight manufacturing tolerances. What you describe sounds like how old monitor cables had two screws you had to laboriously… Read more
The 64DD is something that middle school me was so excited about for the longest time. I think it was the first time I found a piece of tech impressive for its own sake. There was something about the idea that the N64 was designed from the get go to be expanded later that just blew my mind, and I kept waiting for news… Read more
You didn’t help in a little way - it’s more accurate to say you helped in many little ways that have added up to a larger whole. What’s the opposite of death by a thousand cuts? Grace from a thousand kindnesses? You (not just you Zack, but also all of Kotaku’s staff), your humanity comes through in your posts and your… Read more
I just built on the strength build I'd started in my base playthrough with almost no arcane. Arcane/magic is something I always mean to try one day, but I keep going back to plain old melee builds. Sort of like ordering my same favorite every time I get takeout. Maybe I’ll try something fresh whenever Elden Ring comes… Read more
Just go out and kill a few beasts. It’s for your own good!
How I imagined Nathan while he was eating this:
Thank you for all your time, your writing, and your editing. You will be missed, but you leave the site in good hands. As you say, the rest of the staff is a cut above the rest. You had a good eye for picking new talent. Take care, and good luck.
I never played them, so this looks like a great opportunity to finally dive in. So much for reducing my backlog.
Palpable? Basically, it’s when a feeling is so intense as to seem like a physical object. In From Software’s other games, the difficulty was often lessened by finding co-op help. But in Sekiro, since there’s no multiplayer, there’s simply no way to make the hard parts easy. It definitely makes the experience of… Read more