Honestly? I just don’t like their new damage / defense types in general. But of the new ones, the only one I actually like is vulnerable. Because it’s not dumb.
Honestly? I just don’t like their new damage / defense types in general. But of the new ones, the only one I actually like is vulnerable. Because it’s not dumb.
The first game I found you absolutely needed to play with friends (preferably 2 others) to bump up the enemy count and health of them on maps. That really forced you to play more with the actual mechanics of the game and the different abilities you could apply to the guns like having one person be a Tank, one a DPS,…
Amiibos are pretty nice, and cards can have some cool art.
And yet, it still looks like trash. Maybe if the figures were made of real gold, but these look like McDonald’s Happy Meal toys.
These felt off, like when a band you like replaces their singer. Many of the puzzles were just more tedious than puzzling. It had a chance to fix some of Link’s Awakenings’ shortcomings, but instead doubled down. A bad single player Zelda game is still a good game, but these two rank towards the bottom for me. A…
Hmm...
The same reasons why pewdiepie or any of those other trolls have a following.
Of course he does, that’s why he sold it.
“I literally had it as a centerpiece on my dinner table”
Insure for $500,000, have mysterious fire. Profit.
It’s the art style of the current Mickey cartoons
I just truly believe it’ll sell for much more someday
I think Minish Cap also was helped by them not feeling like they had to completely copy the existing Zelda formula. MC was not just a much tighter gamer, it was also physically tiny, but felt huge. (And not just because of the shrinking mechanic.) It was and still is one of the densest Zelda games I feel like I’ve…
The reason you can’t tell the difference is primarily because xQc is a fucking idiot, and as such, easy to replicate with an algorithm.
Alright Juicers, let me have it:
But like I said, the weird thing is I love Minish Cap! I dunno how much overlap there is between the Oracle games and Minish Cap but I assume it’s pretty similar. Maybe the experience they had from making the Oracle games helped them level up enough to make a classic Zelda game.
That damn unskippable dance puzzle...
I wish I liked these games better! I got Oracle of Ages a few years after it came out and wound up getting stuck somewhere in Death Mountain and never beating it. I finally played both of these when they came to 3DS and they’re definitely very good, but they also feel kinda... clunky? Like, it feels like they added so…
I mean, Phantom Hourglass and Spirit Tracks more or less fit the bill in terms of having lots of things to do on the map and fighting through themed dungeons, but the combination of the touchscreen-based controls and the vehicle-based gameplay on the overworld, they definitely have very different vibes than other 2D…
“They arrived shortly after Ocarina of Time, and mark the end of the series’ classic 2D structure of exploring an dense map and fighting through individually themed dungeons”