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By all accounts, the day one patch for tears of the Kingdom is essential to get decent performance out of the game.

It was practically the first game that got mainstream media attention to feature a story about gay characters. It was also the game (for better or worse) that launched the era of "walking simulators." It's noteworthy in many ways and I remember being very impressed by it when it came out.

That argument held a lot more weight when physical game media actually contained a full, functional game. Unfortunately, your physical games can now disappear forever too thanks to day one patches and huge chunks of dlc content.

I am not even being hyperbolic when I say that I experienced physical revulsion as I read through that list. I hate season passes so much it makes me physically ill to read about another game I’m excited about endlessly trying to push them on me. I am very tempted to cancel my preorder now. The thought of even firing

A non-completionist playthrough of hollow knight only took around 15 hours. That's all I'm talking about. I'm totally cool with there being enough content to keep people occupied well beyond that.

But that's pretty much exactly as soon as I thought...

Hopefully they're not making it too big. 10-15 hours is really the sweet spot for metroidvanias imo.

Fuck influencers and fuck every gaming website that thinks they need to report on them. Sick of reading about them. People are terrible, internet famous people are even worse. Stop giving these narcissists media coverage.

I’m glad I skipped the dlc for this game. While I'm loving it after 15+ hours, I can tell that the lack of variety in missions will see it wearing thin by the end. There are also more than enough characters to manage relationships and deck building for already. I don't really want to do it for four more characters who

Struggling to follow the conversation a bit huh? The issue is not the aesthetic, but the extraordinarily time consuming way they went about creating this aesthetic when something very similar could have been achieved programmatically.

Plenty of indie games get coverage like this, especially if they have a unique art style (physical origins not required). There’s no telling if they’re right or not.

If we hadn’t used embroidery for animation, we wouldn’t be doing this interview now, wouldn’t we?” Aw, I feel really bad for them. They’re trying to reassure themselves that all this work was worth it, but somewhere along the way they started to realize that it wasn't.

They’ve been min/maxing their business for years and now they're facing the repercussions. Minimize quality and costs, strip out long-standing menu items that may not have been top performers, hike prices at every turn because customers just seem to keep coming. Turns out there are limits to how far they can push

Nah, I have shitty reflexes and Bloodborne was just not possible for me due to the tight timing requirements and the need to quickly read enemy tells and respond to them. There are also plenty of bosses in many of the other souls games that have the potential to stop less skilled players from going any further. There

It really was. I got it for free and the time I spent trying to enjoy it was still too high of a price.

I’m not surprised to hear that. The original was so mechanically weak, that no amount of gore in the sequel is going to convince me to try it out.

I walked right into that one, lol.

If this doesn't have a loli goalie, well, I don't actually care, but it should!

I don’t need tutorials so nobody needs tutorials!" Well, we see what kind of person you are.

There are plenty of reasons to keep tutorials single player. They’re usually heavily scripted. Sometimes they stop the gameplay entirely to introduce a mechanic. I feel like you're just doubling down on your claim despite making it without considering why the opening might be single player only.