The button layout is the same, so I can't see a reason for devs to leave 360 controller support out of games. Also, it will be about three to five years before the new controller will have a majority of users, if ever.
The button layout is the same, so I can't see a reason for devs to leave 360 controller support out of games. Also, it will be about three to five years before the new controller will have a majority of users, if ever.
I'll probably end up buying four of the PC versions. Until then the 360 controllers I own will have to do.
Their first and game 'Hard Reset' never came out for consoles either. It is fantastic fun and visually striking.
You mean things like this?
I have one, and it beats the heck out of the solid grey one that came with my N64. Visually at least ;)
The same reason I don't like the sound of fingernails scraping a chalkboard. Also, using the word 'hate' is a bit extreme in this context don't you think?
I don't think exposure is the problem with Oculus on consoles. It's the 60fps, needed to use the device without getting sick, and the fact it's a third party peripheral. When was the last time we have seen a third party device change the standard in which they code games for a proprietary system?
My GTX 780 was $650.00 alone. How is it possible that you have a top of the line PC for that price?
Hard Reset was a great game and it was announced three weeks before the Steam release. The above game is not a Call of Duty title for Christs sake.
Macs are great, but PC's have changed an incredible amount since 2006. For the better.
Dude. Take a look at the non PC people getting upset by this 'cough' comparison. Yes it is bogus and I do agree with you there. The thing is, why are so many people bringing in the PC performance into this discussion? Most of the conversations involves complete and utter fabrication.
Oh, that's why Ubisoft said Assassin'sCreed 4: Black Flag will run 30fps @1080p on the next gen consoles and 60fps on PC at the same resolution and presumably much higher. Interesting.
The problem with the consoles is the fact the oculus needs games running @60fps.
"it's NOT easy to get stuff working the way it should on a PC. It's not automatic. It's something you have to work at, and do lots of trial and error, and pretty much everyone who says it isn't is lying through their teeth"
Well, I game on both and I just don't agree with your opinion that it's easier to game on a console. I boot up my PC and I have 165 games that I am one click away from. Never. Have. To. Get. Up. How is that harder?
If you find modding important, I don't see why you don't game on a PC. I have both console (PS3, Wii) and PC, and they compliment each other.
"when asked how easy it was to port he said they have only one programmer that could only work on it during the night, and that it took him 4 weeks to have a playable build ready for e3"
Yes there were. If you have a proprietary system with one off parts that NO one has ever developed, it's a mystery. What the hardware can do is theoretical. Now with the new generation, both systems have x86 CPU's and AMD GPU's. Both CPU and GPU architectures are well known.
PC parts on both consoles. Unless the SDKs are horrible, game developers should be able to max out both consoles near launch. No mystery hardware this gen.
I completely agree, this game is fantastic. My kids and I play the PC version on my HDTV, and it looks amazing. The PC version surprised me by supporting four person local co-op and when we all play 'Capture The Chao' it can get pretty loud. Worth every penny at full price, let alone sale price.