hikarioblivion
HikariOblivion
hikarioblivion

Not quiite the first ever fan-created Transformer. But certainly the most democratic. Pictured above: Nightracer, whose name, colors, and profile were designed by the host of 1995's BotCon event.

What I personally think is funny about it is the way in which the player interacts with it, as well as the timing it occurs and the sound that plays.

I envision Booker constantly smoking cigarettes with a mouth full of cotton candy spilling soda all over his two guns he perpetually wields while Elizabeth, in my mind, can't help but ask "uuuh.. you know.. I could like.. get you a bag or something...?"

Well, this just persuaded me to get the ME Saga on PC at some point. Didn't realise modding was so powerful in the series.

I'm sorry, but that point about "fans" is pretty hilarious. Proportionally, the ME3 ending is hilariously minsicule compared to the rest, so if you don't like it, you can still be a fan of - you know - the actual games. Three of them.

No talk or advertisements. No sale :(

Someday, a representative for a company will be tired of going "We will neither confirm or deny the rumor" and flip out. Hundreds will be slaughtered by his rage. Rage only quelled by the demise of the journalist who DARED question his company. But that moment will never come, as the journalist is a clever type, and

I really want that Kaos :x

You know what would be nice? Being able to play Lost Planet EX Troopers.

"Person who uses an easy to use storytelling tool" is now added to the giant blob of definitions for the word "Hipster". Soon none of us will be free.

Frankly it got to the point I didn't care about the gameplay and was running past every fight I could. I don't enjoy two-weapon FPSes. People can argue with me, but it doesn't matter. I don't enjoy them.

Obviously they took all the helium when they launched the city. That's why we don't have enough now.

Well, that's a different response than I'm getting...

Except there's no point to possess machines, since humanoids suicide, but machines last for like, a few seconds before shooting you again.

The verticality was good. The absence of hacking greatly diminished the flexibility of combat, as the difference between mechanical entities and humanoid no longer matters as much. Two weapons further diminished this, especially since the weapons themselves weren't flexible enough to compensate. Generally speaking,

Nah. Bioshock 2 built on the gameplay, it was a natural progression between the two in terms of base gameplay.

Compare Infinite's FPS gameplay to the first Bioshock and it may as well be the predecessor.

I will admit, I watched the latter half of the game this way. It's not that there is combat that bothers me, it's the fact that the combat is so utterly repetitive and uninspired. It's entirely unlike Bioshock 1, which allowed you to gain so many further abilities and weapons over the course of the game that you

The amazing story? (Which, unlike the gameplay, is unique)

Would be nice if the shooting was as good as Bioshock though.