Well, right now Crytek UK aren't working on Crysis. They're working on Homefront 2 <_<
Well, right now Crytek UK aren't working on Crysis. They're working on Homefront 2 <_<
Not specifically Haze's fault. Had they gotten Battlefront 3 out, it would assuredly save the company. Unfortunately, Lucasarts didn't let that happen.
Yeah, because what we really need is more of Crysis 2's terrible vehicle sections and tedious boss fights against goddamn helicopters.
I highly doubt HL3 doesn't exist, though I'm sure it's early. It's coming to be about time for the successor of Source, and I'm sure that, like with Source and HL2, the successor launching with HL3 would make sense.
Valve has nowhere near that kind of leverage? They've consistantly put out highly successful games through this generation. Orange Box was huge. Of COURSE they have that kind of leverage.
HL3 will probably be announced at some E3. It's quite possible it'll be a PC game with an exclusive console port on a next gen system.
So, judging from the trailer, this is the first game to make use of the Kinect's player-killing death lasers?
To this day, Midgar is one of my favorite video game cities. FF7's world was just.. wonderful. I really "felt" the need to save it.
That was very nice, listening to your other work now as well. Thank you for sharing! :D
Samus didn't talk too much. It's just that the writing was beyond awful and her character was a giant retcon at the very best. And the controls were terrible for 3D navigation. People aren't upset it's not like Prime at all. The comparison is all to Super Metroid and Zero Mission.
The B/W buttons were a neat idea. Basically drawing some inspiration from the Saturn controller (The Xbox controller basically being a hybrid Saturn/Dreamcast/PS controller with a lot of extra bulk)
The same thing I say with regards to HL3: It's smart not to reveal it early. Valve is clearly unhappy with this generation's consoles, and HL3's very reveal is an excellent bargaining chip to get Valve input on the next generation, just as Epic had with the 360.
The drug mechanic of Haze is probably the best thing you can say about the game. It was done really well.
I like the effeminate protagonists.
Given she curls up into a tiny, tiny ball, I don't think the shoulders are that difficult to imagine.
Odd, it works for me.
It's a decent game on it's own merits, but I'm sorry - It's not a Castlevania. It has barely any identifying features of the series. Neither the gameplay nor the vibe nor the musical style nor any other reasons I play Castlevania. It's another game entirely that was given the name for franchise regognition. If you…