I'm not sure, I can't tell Chrono Trigger sprites from a glance. It is one of the best RPG Maker games I've played though.
I'm not sure, I can't tell Chrono Trigger sprites from a glance. It is one of the best RPG Maker games I've played though.
The best RPG Maker games are the ones that realise RPG Maker combat is abhorrent and stay away from it.
Next console generation, certainly. It makes so much sense for them to even hide the reveal until then.
It's called Soul Sacrifice.
I want. I want so much.
It's really rare when a cartridge, or occasionally even a disc, look stellar. I hate those DS carts where the label is like.. LITERALLY entirely composed of copyright information.
Well, I was just checking Kotaku before bed.
Not only can you eat them, they taste like mango!
Haven't really gotten around to them. Blame my incredible third person shooting burnout this generation. Generally speaking, if it involves cover, I have difficulty caring.
I'm a nay-sayer (at least in the first game). What do I not like? The combat. There's so much of it compared to the more fun adventuring and platforming, and it's just tedious Gears of War-esque cover shooting. The story? Not bad at all. The platforming? Wonderful. The combat? Less please.
Not to mention, Shinji would mope in a corner for half the drive.
I want this localized so I too can feel the pain.
If it takes place in a hostess club, is Kazuma Kiryu your knight in shining armor?
Grow and mature? Microsoft has all but abandoned it. Which is ultimately the biggest problem. - The company that runs it does so as an afterthought. It hasn't improved at all since it was formed 6? years ago.
See the comment RIGHT above yours. It adds another layer of potential incompatability and increases system requirements. Steam at least gives a method of aquisition, and isn't NEARLY as buggy and filled with potential issues as GFWL. (in the early days it was terrible. It got better. GFWL hasn't.)
Not really big news. This has been proven to be the result of Activision's exploitable franchise strategy.
Definitely! And then I remembered it'd be nice to have a Shadow over Innsmouth game that doesn't have terrible stealth and worse combat. <.<
You know, whenever I hear about the Trials games, I can't help but think of the Trial maps people made for UT2004.
The Souls series really is much more of it. At the very least, Souls has that impactful feel to the attacks, and the slower pace of the old Castlevanias. Not to mention the metroidvania flow.