highandtight
HighAndTight
highandtight

Exactly. I was reading all of these replies and thinking “wait, is no one picking up on the obvious sarcasm here”?

So like, do you want the all-white dorks to dress like Middle Easterners for their session? That’d be worse, right? Do you want them to play only Western-inspired fantasy worlds, thereby ignoring the wealth of cultural influences in D&D? That’d be worse, right? Do you want them to bring in Asian and African ringers

I’m really tired of this stupid PC / Mac debate; I get it, you Microsoft fanbois like to argue about everything because you worship Bill Gates, but seriously...Apple fixed that issue! All you had to do to make phone calls on your iPhone was trade your OttoBox for a shitty $20 phone case with an antenna built-in. Why

In role-playing games with predominantly white players, even with the most intricately built worlds there is still a lack of connection between the cultures they play in and the way they play their characters. The characters (and people playing them) are untouched by the world in which they exist, with most of their

Diversify the cast. Why should people of color be only guest players or consultants?

The main problem does imho not lie with critical role, but with articles like these who fail to grasp the basics of pen&paper roleplay.
It is a form of escapism, I’d compare it to improvised theater without a stage to play on. Instead of a script you have a gamemaster and a loose set of rules to guide the participants

I don’t think there’s anyway our viewpoints are gonna align on this.

If I spent hundreds if not thousands of hours working on something with my friends, and that something became successful and beloved, and I was then randomly kicked off and replaced to make the IP appear more culturally sensitive, I’d be pissed and I

Marvel should really do a podcast called Allfather, Thing Considered

Was Aabria just a ‘guest’ when she DM’ed the entire Exandria Unlimited mini-campaign? Is Robbie not *non-white enough* to count, despite being a new permanent cast member? How many of the main cast need to change, exactly?

This may seem like an overly cynical and bad-faith interpretation of what Critical Role is doing with this new campaign.

“You can just, you know... Expand your cast? Bring in multiple guests who exist within these worlds and you make sure the story telling centers them as autonomous entities at least most of the time.”

They’ve literally being doing this since season one. The precursor to the current campaign was run by Aabria Iyengar,

For some people, there is no solution, the outrage is the point. And for a lot of others, there is no solution other than “Erase yourself, because white people have had the spotlight for too long. Stop creating, so non-white people can be more represented.”

The author asserted that, in games with predominantly white players, there is a lack of connection to the cultures depicted, even when the cultures depicted are European or Scandinavian (i.e. the cultures to which those white players have some ancestral connection). The author seems to believe it is somehow different

I’m a little confused as to the conclusion here. If they had dressed/acted in way that would make you think “they were connected to this world,” that would have of course been castigated for appropriation. To treat it more or less like any other fantasy setting, they “they fail to present us with anything of

It also implies that non-white people are, unlike white people, deeply knowledgeable about and involved in the cultures of their origins.  That just seems like self-serving nonsense.  I have no reason to think that a person who is Vietnamese has a deeper knowledge of Vietnamese history and culture than a person who is

Ah yes, the semi-annual hyperventilating article about how a group of real-life friends who started streaming their hobby should replace half of their friend group with random people to meet a diversity quota, and how white people are forbidden from exploring anything except “Generic European” cultures even when they

A bunch of white people start streaming their home game 5 years ago, become wildly popular, and now they’re not allowed to do anything that anyone else playing D&D are allowed to do ever again.

“This may seem like an overly cynical and bad-faith interpretation of what Critical Role is doing with this new campaign.”

In role-playing games with predominantly white players, even with the most intricately built worlds there is still a lack of connection between the cultures they play in and the way they play their characters. The characters (and people playing them) are untouched by the world in which they exist, with most of their

Wow you sound like the fun police. Crap article