helpiamacabbage
PossibleCabbage
helpiamacabbage

If there’s one thing that I’d love to see out of this (and full disclosure I recently started posting on NMA after lurking for years since I needed somewhere to vent about Fo4), it’s the recognition that “games don’t need to be shiny and new in order to be worth your time.”

“I also don’t think gamers wake up and say, ‘I want to buy a WBIE game today.’”

I strongly prefer it when my games are handcrafted. I know several game developers, and I don’t want their feet anywhere near the process ( the ~2.5 feet between their feet and the keyboard at a standard desk is fine.)

Honestly E3 filled me with dread more than anything else. Most notably I’m concerned that Bethesda still doesn’t really “get” Fallout (I did not really enjoy FO3 at all), and I’m baffled that somebody at Square Enix thought centering a marketing campaign around “Mechanical Apartheid” was a good idea (which results in

Assuming that Fallout 4 has hardcore mode like New Vegas (which I sincerely hope it does), I certainly hope that Dogmeat can die with hardcore mode on. Not that I want adorable doggies to die, or anything, but the tension that “your companions are not immortal, you have to ensure their survival” is one of the bits of

“Some may say the graphics aren’t good enough to replay after Fallout 4”

The Witcher 2 was a great example of “obviously well-crafted game, in my favorite genre, but just not for me.”

This is why I feel that Amiibos are the single worst form of DLC in existence. To wit-

How well are the factions explained by the game before you have to pick one? I’m a very casual MK player, having spent most of my time with the series with the first three and a little bit of MK9. If I’m looking to start MKX, the Lin Kuei are the only one of those five that I can identify immediately as to who they

Honestly, considering that games are getting more and more expensive to make, insofar as third party developers can extract money from giant corporations for meaningless stuff like "timed exclusivity" instead of asking more from me or giving me less, I really don't mind waiting.

Lonesome Road is going to basically require memorization of where all the satchel charges are (or just a lot of shooting the ground), since triggering just one of those is going to end it (I suppose the "light step" would do it too.) The elevator ride in the Ashton Silo is going to require some skill too, since the

I was just about to say this, but I think that you need to spend relatively little time outdoors in the Sierra Madre if you beeline for the objectives and don't explore, or go after loot. It does 3 damage every 20 seconds IIRC, so it's going to come down to how much health he has going in.

She said she'd "bought into the bogus myth that, in order to be a real gamer, you had to be playing GTA or Call of Duty or God of War or other testosterone-infused macho posturing games which often had a sexist, toxic culture that surrounded them. So even though I was playing a lot of games—these kinds of games—I

Wasn't "getting McCarthy and Wiig" the whole reason they hired Paul Feig to begin with (that is those two comediennes were what Sony really wanted, and hiring Feig was just the best way to get them to agree to do the movie.) So that's no surprise. The other two seem like reasonable choices.

Yup, equal:

By far the creepiest vault, for my money, is Vault 11. If you're not sure why, go explore it in Fallout: New Vegas. It's some subtle storytelling; you have to pay attention to terminal entries, listen to audio logs, make sense of the posters on the wall, etc. but this was most likely the most evil Vault-Tec ever

Well, yes, but my Fallout: New Vegas character could beat both at once...

Now that we have a follow button, can we please get a mute/block button for steam users, particularly curators? I mean, just because someone is popular doesn't mean I share their taste in games and I know if somebody's likes/dislikes don't align with mine, prominently putting up their recommendations/reviews just

I put in over 100 hours in DA:I, I played Skryim including all the DLC twice, I just started my 13th play-through of Fallout: New Vegas, and after that I'm going to replay the entire Mass Effect trilogy for the 6th time, after that I want to play DA:I again.

I'm not sure I buy this as a potential future for the franchise, considering that in one of three posibilities for the "end of DA:O" world state the Hero of Ferelden dies heroically (one of three things happens: Morrigan's dark ritual, the hero dies heroically, Alistair/Logain dies heroically).