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Another stunning example of gripping post-Deadspin Kotaku journalism.

I mean . . . well, he’s wrong, but that anger is legit.

Oh nos, what will we do without the flood of “this shitty game from 10 years ago really actually isn’t shitty you guys” articles every week on Kotaku anymore?

It’s a sign of people who have run out of good ideas, and good taste.

If you’re mad that the people whose game you already bought and already played are “snowflakes,” then . . . don’t play it anymore, I guess?

Looks like everyone’s abandoning the sinking ship.

Yeah man, rehashing a then-30-year-old game was a stroke of brilliance.

One of the best, but sadly least-used features of the Nintendo GameCube was its ability to talk to a Game Boy Advance.”

In my casual discussions of Zelda games, Skyward Sword often seems lowly regarded. And yet, the Metacritic scores for the 2011 Wii game paint an entirely different picture”

Zelda: The Skyward Sword - “It’s at least better than nothing.”

Watch Dogs Legion still doesn’t have full crossplay 9 months after release, and we’re expected to believe something of ACI’s scale will actually work?

The freemium-versus-paid-console-game debate funnily reminds me of comic books. You pay $4 or $5 and get a 22-page story with 10 to 20 pages of ads, or you pay $20 and get a 144-page story with no ads.

Obama didn’t run against Trump.

In addition to what everyone else has said, a good reason those were acceptable is that it’s a lot like real life, where roads have billboards with ads on them. Yes, it’s crassly commercial, but only in the way that driving along real roads is.

This weirdly outdated hot take”

Every idea was a gimmick at some point”

I’m so glad we seem to have gotten past the era of gimmicky motion and touch controls. I still don’t know how anyone thought it would be more enjoyable to use a control scheme that’s less precise by magnitudes. 

All those words just to say “NO U.” Effort and tears well spent.

No, not the exact same.”

“they in fact do