Not that I think it would've rescued her, but I was thinking that instead of grabbing the knife she should've continued to with his pants, grabbed and twisted. Ramsay probably wouldn't have been expecting that.
Not that I think it would've rescued her, but I was thinking that instead of grabbing the knife she should've continued to with his pants, grabbed and twisted. Ramsay probably wouldn't have been expecting that.
You went a bit further than I did, but I tried before the series came out, and maybe it wasn't as hyped? I don't recall people thinking it was smart, just that it was cool. But then, I never had conversations about it. I stopped dead with the second movie and every glimpse of the following series cause man, it isn't…
Hmmm…do you mean the first one or the series? Not that I'm drawing any lines, I liked the first one (not enough to defend) and think the rest are boring as dirt.
Last year's Mad Max game had a lot more going for it than reviews suggested, but god, that arena driving fight was terrible. I'm sure there are people who knocked it out in a minute or two, but I went round and round again and again, the boss always artificially ahead of my car and zipping away when I finished blowing…
That sounds terrible…I really want to play JRPGs, but I swear they're still caught up in a quantity over quality trap that insists that lots of grindy gameplay is still a required thing.
Did it have the sideways panel jumps? I hated those sections intensely, but in a way that pales in comparison to the one figment that I could never reach in the wargame level. Oh god…
I don't think they altered the design of levels, but I believe the controls were tweaked.
This post strikes me as a lot more mean-spirited than my take—the Nightwatch traitors generally have more reason for what they did than most of the killers in the show. Hell, they even did it in the whole "et tu, brute" style, owning the act. Mostly though, the combo of "Yawn, characters dying" and "Suck it, dude!" in…
I think the act is the delivery—look at this awkward person say things at us awkwardly. Let us laugh, for laughter is a response to funny and to awkward things.
It sounds like a claim Uber would make.
Hmm, I live in a city, so I do tend to think that complaint may be
overwrought, but I think one could argue that critics may be complaining
about it because they are trying to comment on the movie-going
experience of those outside of cities. Some many of them speak from a point of oversaturation—they are obligated to…
Eh, I think you're pulling too much out of the Edelstein review. He seems to have enjoyed parts of this movie, and thought it muddled and bland. His BvS review calls that one straight up godawful. The comparison to BvS is that the action scenes are more expressionistic, and yeah, inventive—which, yeah, that's a long…
Oh sure, this requires experimentation to prove. That said, it just seems like a bet more people should be making.
I know they've all got feudalism deeply ingrained in them and all, but at this stage, wouldn't one of Ramsey's officers just kinda stab him in the back? Or one of the many relatives of his victims? Ah well.
Here's the funny thing about the Davos speech to me. Out of all the gods he mentions, the Lord of Light, when called up, has actually done crap. Now, this god seems a little mumbly, and everyone he picks is a little off. On the other hand: magic. I would've converted right away.
The only other one I've seen is Barking Dogs Never Bite—which I like a lot. It's a black comedy about a guy who kidnaps dogs because he can't stand them barking, and a woman who's trying to find the missing dogs.
Oy, I'm ambivalent. I was already starting to hope that Luke Cage and Iron Fist do well, but get combined at—not just for a Heroes for Hire show out of fan desire, but because I think we're past saturation. Also, I think the Punisher worked well as someone who can come in an out of the big show. Look how well the Hulk…
I think it's "Nowhere to Hide," but there's a Korean cop movie where the villain is chased through the run of it, they meet at the climax, and then the hero gets beaten up for the duration, just long enough for everyone else to show up to rescue him. It didn't feel like failure or victory, but a clear view that…
I really liked the moral ambiguity in Brimstone when I was watching it—the Devil not being straight "evil" and all that old testament punishment. I remember an odd twist where a former victim is someone to capture later which seemed unconvincing? Yeah, I'm not sure how it aged.
I was one of those who hated it, particularly because it followed closely after a point of fake agency (which is not a bad thing): you're off to meet a contact and you can rescue some civilians or meet the contact right away—either the contact dies and give you a map or you find the map on the body after rescuing the…