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It made a bunch of money, so it’s not talked about in the same breath as Eternals, but Boden and Fleck was another gamble for art house directing that for me, didn’t quite work. I think the product was too loose, and the best parts were with Ben Mendelsohn and the immigrant skrulls. (Which, admittedly as a fan of

I didn’t get far enough in this trilogy to meet half these people—maybe I picked Liara? I dunno. The full court press for sexy times kind of put me off to the whole thing in the game when rescuing some Asari (a more obvious creation for T&A has seldom existed) gave my Shepard, by then a Spectre, the dialogue option to

For all the hue and cry in these comments about lack of empathy and imagination, there’s not a lot of empathy or imagination in a lot of them. And not enough curiosity to find out more about this woman who’s campaigned for abortion rights since her experience 9 yearish ago (admittedly a detail not here but in the CNN

And it’s come with the changes in the way the industry pays too. Actors can get paid well, but on a project by project basis, as freelancers, without the back end of residuals and the like that tv and movies used to give.

Thanks for bearing with me this far. I’ll drop it, since I’m circling round, and I’ll leave you alone after this.

Hmm. I think gameplay has weight too, so for me, after killing so many in the first game, even within the frame of a post-apocalypse, I always found it weird that so many antagonists charged ahead, the way it’s weird when henchmen continue to challenge Nathan Drake after he’s emptied out multiple camps. Their

It’s still a lot of work, and as others have said, it’s not persona on for hours straight, but I think the content itself can be more varied and composed, which is going to be a different hit differently than the same interaction again and again. I think you mentioned podcasts in another reply—you could definitely

It’s been a minute since I’ve used it, but when Pandora started weighing the song period more—so more songs from the same era show up more--I’ve found their algorithm more predictable. I mean, it’s also right, but it leads/you lead it more.

I found this post a little more of an impression of an interview than insights from an interview, so I wonder if there’s more to be learned from other angles? I’ve never watched her work, but understand being involved in the phenomenon. Maybe interviewing some of the fans or haters that have invested in her? Maybe

Other than the voice actor talking about Joel’s decision in context of the second game, I personally hadn’t read so much of “Joel was right” kind of takes till this post—and an actor getting into the head of a character is it’s own thing so didn’t quite realize how strongly some people felt that the Fireflies were

Hurm. Short version: The first game has some ludonarrative tension. The second game is intentional narrative tension.

Eh, it’s a dirty hospital and desperate, and it’s Joel’s narrative and not our (player) decision, but it’s not a retcon that it’s supposed to be at least selfish of Joel to decide. The story was formed from him losing his daughter and turning into a mercenary and all that. Sounds like it didn’t land ambiguously to

So how do you think the first game didn’t have it, beyond the fact that in general it wasn’t even addressed? A mark of Naughty Dog is that they usually aren’t nameless—people call out names, dogs whimper after their owners, owners freak out at their dead dogs—but as groups they were raiders, cannibals, with a little

I think the reaction is to the impact of the whole series the first and second—not so much just the first. And the weight of it all together.

This one sounds kind of innovative, though I gotta say other than FMV, the first two mechanically played like visual novels, so I myself was a little put off by the reception to the first two. Mind, Sam Barlow doesn’t to be campaigning (or I’ve missed it) like David Cage so while I think they’ve been overrated it’s

This is no searing indictment, but Kojima’s public declarations have definitely played into the culture that’s grown around him. I think he’s adjusted and changed the most of the three listed, so the least annoying, but he’s not unresponsible...

Hmm, I just read one glowing review and now this—and am back to my first impression of Sam Barlow, which his latest games have an interesting mechanic but his writing is so-so. Which is to say, I think the fans like the gameplay a lot, and I kinda do, but I also find the stories to be one long night of podcast binging

I was fine with her figuring it out—I expected her to use it and all.

This is the story.

Well, playing their Dying Light is when I discovered I’ve developed first-person motion sickness, so I guess it’s not for me if the locomotion is anything like that, but from the trailer, is it weird to say it feels more like Saints Row irreverance than the new Saints Row has been? Maybe that’s a stretch--I mostly