harrymfa
Commenter-X
harrymfa

Again, EGS is not competing with Steam. Monopolizing IPs is not competition. Your comparison is terrible, I’d say more like Apple doesn’t have a large chunk of the PC market, yet they still make very good money. YouTube is practically a monopoly, but Twitch was able to find a niche to break in. Discord targeted its

You are giving too much credit that the reason of the level of quality of Sony releases is because they hold a console. Games of similar quality are released by third parties constantly. The Witcher 3 was released by a studio that has its own PC Steam competitor and they decided not to make it exclusive.

Yours should be the last comment that needs to be read here.

What some people who defend Epic’s puzzling logic don’t understand, is the 70/30 is meaningless to developers unless you’re on a level-playing field. A brick-and-mortar in downtown can charge more than one in the middle of nowhere because they have the foot traffic. Developers make more money on iOS than Android, so

That’s peanuts compared to an IP war. We don’t need to look that far into the future, just look at the console market. Chances are a very small amount of people buy several consoles to play all the games they like. Console makers know once you’re locked to them, they can do whatever they want to you, like charging you

I think brick-and-mortar stores have a similar cut, so it’s safe to say developers have been going through that since the beginning of time.

Well, you could say the same if Fornite was on Steam.

Epic is not competition. GOG has been able to compete with Valve by having DRM-free curated content and good deals. Itch has been able to compete by focusing on niche, experimental and homebrew games. Epic offers zero innovations and a lower-quality product. In a real competitive world, a lower-quality product is

Valve is more likely to begin buying exclusives too, and that’s when the shitshow is going to start. Like streaming services now, you subscribe to them not for the quality of their product but for their IPs. Or, people are going to resort back to piracy, since who is really going to bother through that mess.

It makes sense in the way of getting rich any way you can. Steam has an objectively better product than them, and they are asking costumers to lower their standards in order to let them brute-force into the market.

Now playing

Bullshit, that is not competition and will make matters worse. It’s only going to start a stupid race to the bottom. I’m going to use a video that articulates it better than I can.

Why don’t these Nintendo fan projects do enough changes so they won’t get poo-pooed by Nintendo?

Also, I don’t know if my memory fails me, but there was a Flappy Bird battle royale too, right?

For me, the best time I had in The Division 1, was the year leading D2 came out, when I had every single build I wanted, there was nothing to left to grind for, except the occasional commendation, mask, or achievement to 100-percent it. I would go through a punishing heroic mission just to help some noob get something

I went through all the screw-ups on the Division 1, having logged close to 2,000 hours over 3 years, and I did 90% of my PC grouping through LFG on Discord, but two days after they announced the raid was not going to have matchmaking, I uninstalled the game, left the Reddit and Discord channels. At first it felt like

So much yes.

Four is the holy number for squads.

40th anniversary of Unknown Pleasures.

Don’t you get the feeling that Netflix is overplaying its hand with Stranger Things?

I remember when I was 16 (sometime in the 1992-93 holiday), I won a prize, I think it was $500. The first thing I did was buy a Genesis. It was the first thing I bought with my own money.

Wait, so this game is not a mobile game? This can’t be a console game, please.