I thought it was a low-hanging fruit and rushed to get it done. Maybe should have put some more effort into the cropping.
I thought it was a low-hanging fruit and rushed to get it done. Maybe should have put some more effort into the cropping.
Hm, was there an ending theme too...? With Bugs and Daffy playing piano..?
Hm, spiders are surprisingly uncommon in horror games. One might think they would be the most obvious choice with the prevalence of arachnophobia.
I’ve read somewhere that you will choose at the beginning out of one of three life paths, Solo, Netrunner and Techie, I think. But the game itself will not have a strict class system. You can specialize or combine the skills.
The design director of CDPR said in the Gamespot interview that the player will meet people who are modeled after Rockerboy or Corporate classes but that they wouldn’t allow them to play these roles. There will be different ways to solve a situation, but it sounds more like a choice between fighting, hacking and…
Good catch! Was she the only other character with that jacket? I think someone one reddit had the idea that basically all the characters we have seen could be the protagonist, just in different bodies and roles.
I was very skeptical about last-name protagonists in Bioware games and thought it would make them less fun to play (I loved the different origins from DA:O) but they really are ingenious. You have one iconic character that still differs from player to player. Everyone knows Shepard’s bigger story, but he/she looks…
My bet is it will go the Commander Shepard route. The main character will be called V regardless of their gender. Which makes at least two voice actors very likely.
Try to get Frey chocolate. It’s swiss and the very best milk chocolate IMHO.
There better is, that’s part of my application for a job down there!
This is probably their offspring.
Hm, this looks familiar... yup, that aired in Germany in 2000. Looks like 52 episodes got translated. So it had a (small) Western audience.
I think of Varric as the perfect Anti-Dwarf. DAO dwarves were textbook examples of the Our Dwarves Are All The Same trope. Everyone was basically Gimli. Varric subverted all of it. Shaved, comfortable with being on the surface and a ranged fighter on top of all things.
Say what you want about the game, but the characters were great and that’s what inspires fan artists the most.
The Ocean House Hotel in VtM: Bloodlines.
Hm, this is interesting. At first glance, it seems obvious that the OT has more angular designs, especially the Empire with the Star Destroyer, the TIE-Fighters or the blocky walkers, but they also had some curved shapes here and there. Just think of R2-D2s dome-shaped head, the architecture on Tatooine, Lukes…
Sometimes its hard to see the cats for the gamers.
Well, I’m pretty sure you’re not alone with this opinion, but this was for once about something the prequels did well.