I do that kind of thing all the time. That’s why my friends call me “PunDog”
I do that kind of thing all the time. That’s why my friends call me “PunDog”
My thought exactly. The one thing where there’s really no debate - congress has plainly-stated, legitimate oversight on that stuff.
I knew the games wouldn’t interest me. I know the box is revolutionary. And I hadn’t seen the box yet.
Don’t worry too much about it. Luke hates everything that doesn’t have woodgrain. And he even hates stuff with woodgrain if it actually looks good.
I wonder what it’s like to not even be able to imagine procedural rendering.
Agreed. Absolutely no chance that flight sequence was in gameplay. That was pretty obviously pre-recorded.
I fucking love watching Gawker’s famously “block and dismiss” commentariat getting pissy about this.
It’s... something like that!
I could do cell shaded. But I’d really like to see what they could come up with for a “board game piece” aesthetic. Like in this trailer, how the oragami pieces all look like photorealistic folded paper, SMRPG could have all the characters rendered to look like photorealistic board game pieces (something with texture,…
Re-commenting my reply to Outrider, since it got dismissed.
Ha ha! My team all watched individually, but we wasted probably 2 hours in the chat just riffing on how our new systems will be affected by this tech. The excitement is definitely palpable!
And for all of us! Yay!
Not just me. The GameDev slack I’m a part of (has about 20 big-name game companies in it; 50 or so indies) is pretty fired up. We all heard who that demo was speaking to, even if consumers didn’t.
The caveat isn’t so concerning. I would be utterly shocked if the engine didn’t have some ability for developers to say “Okay, given these specs, give me the highest render you’ll make.”, and then only store that render data.
You still get instant import, you still can make the game at whatever fidelity you want, but…
Just a person that’s worked on a lot of 3D game development.
Again, hard disagree.
Hard disagree. That’s why they kept bringing up how many polys were there. That was the MAIN focus, as far as I was concerned, because it’s the thing that will actually make a difference.
If we’re really lucky, he spilled the beans on THPS 6, and this is just their “return to form” to show why anyone should actually care about THPS 6.
You can decide that, sure, but you don’t even seem to realize the etymology behind “Once upon a time” and how it’s a version of “A long time ago...” (like...did you completely miss the “far far away” reference in Shrek 2? What did you think that was an allusion to?), so I doubt I would trust you over, say, George…
Literally every movie begins with the phase, “A long time ago in a galaxy far, far away...”