The game is 7 years old. Additionally how would someone trying who hasn’t played the game before know this was an ending or even what they were looking at in that screenshot?
The game is 7 years old. Additionally how would someone trying who hasn’t played the game before know this was an ending or even what they were looking at in that screenshot?
I’m at the very end of the base game, but not pulling the trigger on ending it because I still haven’t beaten the shark bros, orphan and Ludwig in the extension. I would have never thought the screenshot is from the ending. In fact it was unclear to me what is even going on in the picture
Yeah, I’m aware there’s a NG+, but I’m not sure what carries over - whether it includes costumes, equipment, magic, and/or stats. Carrying over stats would seem to completely break the balance of the game in my favor, so I’ve been operating on the assumption that it’s everything but. If stats carry... wow, I’m just…
Nah, I definitely noticed minor enemies scaling over time and assumed there was a good chance the bosses might do the same. Banking on some bosses just having lower base stats than others is about the only thing I can hang my hopes on for this playthrough being completable at this point, since it’s getting to the…
The Dragon Lord is Tina’s Fatemaker.
I never thought he was going to break out into the real world. I thought it was pretty clear that eveything going on with him and the story Tina was telling was her dealing with loneliness by finding new ways to extend the game. Once you find out the backstory with Roland you’ve got some grief in there too. I thought…
You’re not obligated to have a new game to talk about every week. God knows the commenting regulars have written about the same games multiple weeks in a row, and with the updates Vampire Survivors continues to get, hell yeah, go back to that well. It’s a well-made game with a lot of replay value. I haven’t picked it…
Well, in honor of Star Wars day on May the 4th, I played a little bit of Star Wars: the Old Republic, where I was continuing the Bounty Hunter class story on Balmorra.
Nope, it's plenty of neurotypical nonchildren as well. The phrase means whatever you want it to mean. Way to be shitty to autistic people in your reply.
Nope, these people are real and everywhere. Literally on the replies to some of my comments. You're gaslighting, buddy.
From frequently spends a lot of time and mechanics making you *unlearn* what the last franchise taught you, BUT since Elden Ring is mechanically almost identical to Dark Souls this is definitely less the case. Bloodborne and Sekiro though? Might actually be harder (in some respects) if you are familiar with Souls.…
I loved Hades. I played it almost 200 hours, and I’m the sort of person who will almost always stop playing a game when there is no more story content.
I agree and I personally HATE the whole Git Gud thing. There was a post on facebook from a gaming site I can’t remember talking about a mod someone made that gives you an easy mode, and the commentators were LIVID. Many saying Elden Ring was already “easy mode” compared to prior souls games. But honestly who cares…
That’s exactly it. Everything you just said.
That’s is my issue with “Soulsborne” games. Who the fuck has the time for a game designed around the player having to repeat the same section again and again and again until they have some bullshit pattern memorized? I lived through the NES days, and I remember the reason that games were designed like this is because…
This guy is amazing at this game, but I do not see how anyone could look to him as some kind of amazingly skillful “peak gamer”.
In the comment you replied to, I mentioned that I have over 1000 hours in the series. Maybe narrative video games wouldn’t be so hard for you if you know how to read? Let it be? No? You moron.
Oh, 1,000%. Sorry, again, about the wording, and you’re totally right—I can see how some of the stuff I said might have suggested that I think there’s a correct way to play these games. There’s not—beating it is beating it, and it sucks that they can be so unfriendly to people who might otherwise get a lot out of the…
I stand by what I said, but I must have worded it poorly, and I’m sorry about that.
Hades is a work of art. The only roguelike I’ve not only beaten but done so repeatedly, yet it keeps me engaged, guessing, and making me earn each completion. For every build my reflexes aren’t good enough for, there’s just as many of those “wait this combo of boons is actually WORKING???” moments too.