grumbleputty
Grumbleputty
grumbleputty

To octopi, we were otherworldly demons

I'd love to know more about Maj. General Smedley Butler and the "Business Plot" of 1933: was it really just an informal scheme by some far right-wing nuts, or did it go as deep as Butler seems to have believed? Sadly, all that seems to have come down to us is a lot of heresay and a (purportedly heavily edited)

I hate hate HATE the iPhone Podcast player- it's full of all the shitty smug design thinking of Apple at it's worst.

I'm guessing you're thinking of "Bucket O' Suds"- sadly, it's been gone since the late 90s. I think there's a small used car lot on the site now. It was a one-of-a-kind gem.

Unfortunately, the meditation on nihilism came at the expense of giving me anyone or anything to care about, which isn't so great for a suspense film.

I loved my Vic-20- programmed my first couple of games on it. I have fond memories of writing out the basic code for a text adventure game longhand while pretending to take notes in 7th grade Math.

One mustn't forget "Spy's a Poppin", which featured a suction-cup dart gun, blast-away targets, magic red-reveal images and a tied-up damsel sitting on a box of TNT. Good wholesome Cold-War fun

You beat me to it: Micronauts were a HUGE part of my childhood! For those of you unlucky enough to have been a kid sometime other than 1975, click here and weep over your inferior childhood.

My old hometown of Geneva, Illinois was home to Colonel George Fabyan, a wealthy and eccentric cryptographer, private zookeeper, inland lighthouse keeper, Bacon/Shakespearean conspiracy theorist and proponent of acoustic levitation. His estate, which straddles the Fox River, is now a forest preserve and museum, and is

I may regret this somewhere down the line, but forbidding my 4-year-old from eating food on her plate ("but not that carrot- that one is mine") makes it irresistible.

wow that's nice! Great work!

Still working on my indie adventure game "Queens of the Shadowy Realms", which I posted here last month. The demo is up on GameJolt as a very early proof-of-concept, and I have a few more screenshots to share.

A respectable 13 out of 15, but that's only because my midichlorian count is so high (almost 20,000 per cell!)

"Simple," said the AI, "abandon capitalism."

Definitely somewhere down the road- I'm hoping to scrape up a little development cash once the demo is further along. I'll get a page started on IndieDB and link you to it when it's ready so I can keep you posted on the progress

My latest Unity proof-of-concept, an adventure game about a little ghost girl exploring her spooky afterlife home. I'm trying to maintain a hand-drawn look for everything, while doing all the coding as well- needless to say, it's slow going.

Ultimately, the stars came to us.

I had an episode back in High School that had elements of both lucid dreaming and the "hag riding" phenomenon. In the dream, I was walking at night with my girlfriend along a path in a very familiar park. It was all very romantic- until the black panther with a bat's head and very intelligent human eyes leapt out of

I'm still working on my Quasi-Dieselpunk racing game in the Unity engine- my blog and a link to my admittedly crude demo can be found here

Yesterday, Time travel invented itself again.