The irrational/asking for too much part stems from developers being attacked and criticised as greedy or lazy for things outside their control.
The irrational/asking for too much part stems from developers being attacked and criticised as greedy or lazy for things outside their control.
stuff like Anthem and Bioware’s insistence to use Frostbite, is it’s own damn fault. So sometimes developers are just culpable if not more so than the execs
Have you ever worked in professional game development? I have, and some of the people disagreeing with you have.
No. You are either capable of using Google and finding several arguments in favor of the game OR you can acknowledge that it’s not for you and move along.
I promise you that many many people were executing amazingly well to make that turd of a game. They are given an impossible task driven by shareholders and C-suite executives. The idea that people are being “lazy” and that’s what leads to Redfall is just woefully misbegotten. That terrible game had people working…
I’m a dev, we don’t have much power if directions are set from up top.
this game is nothing like diablo and neither it nor diablo are anything like lara croft.
> Maybe if I play it I’ll understand the hype? I like soulslike games, open world action adventure, third person and platforms. Help me understand the hype.
its a D&D game based on the 5th edition rules. it plays like D&D. its D&D…
I watched that IGN video and it had some angry video gamer mojo. Seeing we seem to have just passed the early 00's in retro-culturs, we’re probably in for a revival of those shenanigans.
YOU are the one who made this analogy to the people making Walmart brand stuff, and yes those people are absolutely cogs. Sometimes it’s outright sweat shops, but even when not it’s still assembly line workers actually making the stuff.
Take the time, fuck the deadlines, balance (as best you can, as developers) your work and life schedules - we (gamers) will still be here when you feel your game is completed and up to snuff.
Don’t get mad at developers for doing their job.
Have you ever had a job before
Customers pitting themselves against workers—a capitalism specialty
fuck the deadlines
At least for my part, I’ve in the past used Baldur’s Gate 3 to argue against people who’ve defended certain monetization models. Say I point out that it’s ridiculous for a game to both cost $70 and charge for microtransactions, I’ve seen responses like saying that’s how much games cost and that they need to charge all…
Take the time, fuck the deadlines, balance (as best you can, as developers) your work and life schedules - we (gamers) will still be here when you feel your game is completed and up to snuff. We will pay the money and applaud your efforts.
yeah but everyone knows that the CEOs and shareholders deserve those big bonuses. they’ve worked hard all their lives to...erm...reasons. /s
They don't want to work on another this big for a while. Apparently, they want to take a break and do a much smaller project.
My favourite take on any of this is always ‘the devs are greedy shits’ as if they can control the state of the projects they work on to any impactful degree past the ticket of work they’ve got to slave over for that particular missed tea with their loved ones this weekend.
The executives are absolutely the ones who need to be answering for an industry that in recent years has been defined by the repeated release of broken or unfinished products that had no business being put up for sale, blatant cash grabs, and documented instances of workplace abuses. But until people stop giving these…