I’ve played the demo, and it was really quirky and fun. Didn’t really get past the tutorial section, though, which is long.
I’ve played the demo, and it was really quirky and fun. Didn’t really get past the tutorial section, though, which is long.
Finally, some games I don’t have. Would love to play Rapture eventually.
When I eventually get a PS4, these games I keep grabbing will be a nice back catalog.
Im excited about Tower of Deadly Monsters. It looked rad when it came out on steam but I never got around to buying it.
Having these supposedly ‘cute’ character design paired with adult/mature voices is just....ugh.
I was going to play this but I can’t say I enjoyed the demo very much. I happen to hate random battles and generally got bored by the concept. I may play this when it hits the discount rack at my local gamestop. But it’s a hard pass for now.
The demo bored me to tears.
Played the demo and the game felt like a really cheaply made money grab more than anything else. :/ I wonder if that’s just the demo’s fault.
Infinity billion stars to this. Toronto is drowning in Drowzee’s.
Don’t ever pay to be marketed to.
Am I the only one who gets this?
This. This so hard my eyes are about to fall out.
I am at a point where if I see the letters S, J, and W being used together unironically, then I read it as a handy shortcut to not waste an ounce of energy on the poster.
I mean, I can be a snarky pain in the butt too. But it’s a fair question and I think that readers and writers sometimes have very different ideas of what review should be so explaining a bit of the process hopefully bridges that gap.
No worries. Any time I can explain the process and connect with a reader is a win for me. :D
This is really important! One of the biggest things they’re fighting for is secondary compensation, which means that if a game is a commercial success (they’re classifying this as 2 million units, which is fair) they get a monetary bonus (currently $3300 per 2 million units, up to 4 times.) Basically, the developers,…
They need to unionize the whole industry, hope this helps that effort.
I’m always interested in how things run under the hood. A carry over from when I worked in games. No Man’s Sky is, if anything else, a very complicated and interesting game from a programming standpoint!
Diving into Battlefield 1 has been a surprising experience. Making a game that focuses on the absolute tragedy that…
The right answer? DRAGON QUEST BUILDERS.